ZxAsriel Posted October 19, 2023 Share Posted October 19, 2023 (edited) I open up the updated for 2.01 CET. I type in the console:ame.AddToInventory("Items.ARSMGLMGMod1",500)and... nothing happens... Odd, though, is when I try a different weapon mod item, it goes through just fine:Game.AddToInventory("Items.Q302_Chimera_Core",500) Confirmation visual by the game saying: "Looted: Active Chimera Core" Edited October 19, 2023 by ZxAsriel Link to comment Share on other sites More sharing options...
RabbitXY Posted February 5, 2024 Share Posted February 5, 2024 Game.AddToInventory("Items.ARSMGLMGMod1_Base", 1) Game.AddToInventory("Items.ARSMGLMGMod1_Common", 1) Game.AddToInventory("Items.ARSMGLMGMod1_Uncommon", 1) Game.AddToInventory("Items.ARSMGLMGMod1_Rare", 1) Game.AddToInventory("Items.ARSMGLMGMod1_Epic", 1) Game.AddToInventory("Items.ARSMGLMGMod1_Legendary", 1) I know this is an old post but in case someone else needs the IDs in the future, these work. Found the proper codes from here: https://www.nexusmods.com/cyberpunk2077/mods/521 Link to comment Share on other sites More sharing options...
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