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Trying to add 500 bigmags via CET command, am I doing something wrong?


ZxAsriel

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I open up the updated for 2.01 CET. I type in the console:

ame.AddToInventory("Items.ARSMGLMGMod1",500)

and... nothing happens...

Odd, though, is when I try a different weapon mod item, it goes through just fine:

Game.AddToInventory("Items.Q302_Chimera_Core",500)

 

Confirmation visual by the game saying: "Looted: Active Chimera Core"

Edited by ZxAsriel
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  • 3 months later...
Game.AddToInventory("Items.ARSMGLMGMod1_Base", 1)
Game.AddToInventory("Items.ARSMGLMGMod1_Common", 1)
Game.AddToInventory("Items.ARSMGLMGMod1_Uncommon", 1)
Game.AddToInventory("Items.ARSMGLMGMod1_Rare", 1)
Game.AddToInventory("Items.ARSMGLMGMod1_Epic", 1)
Game.AddToInventory("Items.ARSMGLMGMod1_Legendary", 1)

I know this is an old post but in case someone else needs the IDs in the future, these work.
Found the proper codes from here: https://www.nexusmods.com/cyberpunk2077/mods/521

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