peregrine111 Posted October 19, 2023 Share Posted October 19, 2023 Forget the tiny armor boost, I'd like to see the Tech-aligned implant bonus to be something like "0.02% thermal and electric damage per stat point" AND/OR "0.05% grenade blast radius and damage" For the weapon ideas... I have no idea why CDPR decided against thermite weaponry for 2077. Because cyberpunk universe has plenty. Thermite charges.. Thermite grenade launchers, etc. Heck back in 2020 they put thermite into shotgun shells lol Not sure why CDPR nerfed thermal damage so hard. I mean, get this - IT'S NON LETHAL. You BURN PEOPLE UNCONSCIOUS. Ridiculous, Absurd. Immersion-breaking. 2077 Incendiary grenades are a party trick that barely hurts the lowest of mooks. and even then it's non-lethal. WTF.Guess they didn't want to make a damage type that would force NPCs to either straight up melt into a charred pile of burnt meat/metal sludge or roll around on the ground trying and failing to douse NAPALM and failing horribly, ending up as charred piles. tl;dr:- make Tech implants buff thermal/electric damage and/or increase grenade damage/blast radius instead of Armor of all things..- make thermal damage LETHAL as it should have been all along. No PG-7 burning people unconscious. That's some One Piece level bullshittery- THERMITE WEAPONRY. At least a goddamn grenade launcher and a grenade. Realistically large blast radius and damage and at least some 30 seconds duration for sake of napalm realism (even tho real napalm burns for up to 10 minutes, but Thermite is supposed to burn fast and EXTREMELY HOT - melt Smasher-level borgs to slag type hot) with the whole blast area persistently burning for the duration (which would balance the killing power, as you need to think when you can safely use thermite without cutting yourself off for like half a minute just standing there and waiting till the corridor stops being ablaze lol) Link to comment Share on other sites More sharing options...
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