Jump to content

Changing the Emissary's appearance/voice (spoilers!)


xtcrefugee

Recommended Posts

I'm curious if anyone else has changed the Emissary's identity during a game with the console. The following works, as long as it's entered before you board the Scorpius:

ssq 5790
emptyrefalias MQ00_CompanionWhoDies
prid 5986
forcerefintoalias MQ00_CompanionWhoDies
prid
ssq

(In the above example, it changes the Emissary to Sarah, even though Sarah is still alive in my game.)

If you wait until after you board, with the above you'll get Sarah's voice and the original character's face which was a little unsettling! It might just be on that meeting though.

 

I'm curious what else this affects, I presume MQ00_CompanionWhoDies is referenced by other things too (I haven't got to it yet, but I believe there's a funeral at some point?). I've not yet tried setting MQ_EmissaryRandom (D608C) to 1 to see if that overrides the above. I guess it's no big deal, I can always set this back to Barrett if I hit a problem, I'm just curious if anyone else has tried.

(Oh, and please nobody steal this and post it as a "mod" without crediting, thanks)

Edit: I'll just add that this doesn't carry over into NG+, the Emissary is randomized if nobody dies. 

Edited by xtcrefugee
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...