xtcrefugee Posted October 19, 2023 Share Posted October 19, 2023 (edited) I'm curious if anyone else has changed the Emissary's identity during a game with the console. The following works, as long as it's entered before you board the Scorpius: ssq 5790 emptyrefalias MQ00_CompanionWhoDies prid 5986 forcerefintoalias MQ00_CompanionWhoDies prid ssq (In the above example, it changes the Emissary to Sarah, even though Sarah is still alive in my game.) If you wait until after you board, with the above you'll get Sarah's voice and the original character's face which was a little unsettling! It might just be on that meeting though. I'm curious what else this affects, I presume MQ00_CompanionWhoDies is referenced by other things too (I haven't got to it yet, but I believe there's a funeral at some point?). I've not yet tried setting MQ_EmissaryRandom (D608C) to 1 to see if that overrides the above. I guess it's no big deal, I can always set this back to Barrett if I hit a problem, I'm just curious if anyone else has tried. (Oh, and please nobody steal this and post it as a "mod" without crediting, thanks) Edit: I'll just add that this doesn't carry over into NG+, the Emissary is randomized if nobody dies. Edited December 1, 2023 by xtcrefugee Link to comment Share on other sites More sharing options...
niston Posted October 20, 2023 Share Posted October 20, 2023 There's a funeral, yes.But when Sam died in my game, Sarah's quest to visit the war memorial interfered and made it impossible to attend the funeral. Link to comment Share on other sites More sharing options...
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