Za1zeR Posted January 17, 2014 Share Posted January 17, 2014 (edited) Yeh, I hear those sirens sometimes when I enter Megatron. I can't find anything related to it on the net, so I guess it's a bug, - does anyone know/ or know how to get rid of it? Btw, I'm way past the quest where you choose, if you wanna blow up Megaton, or defuse the bomb, I chose the last,I don't know if any sirens will occur if you choose the first, or something...Ty -Za1 Edited January 17, 2014 by Za1zeR Link to comment Share on other sites More sharing options...
Purr4me Posted January 18, 2014 Share Posted January 18, 2014 (edited) Yeh, I hear those sirens sometimes when I enter Megatron. I can't find anything related to it on the net, so I guess it's a bug, - does anyone know/ or know how to get rid of it? Btw, I'm way past the quest where you choose, if you wanna blow up Megaton, or defuse the bomb, I chose the last,I don't know if any sirens will occur if you choose the first, or something...Ty-Za1F3ProjectRealityMkI\sound\fx\F3NV\F3NVSiren.wav & F3nvSirenINT.wav the above file is the only file found to fit the data you posted about. that is not part of the default game. The above is the source.to Eliminate the sound without harming the data flow, replace the sound file with a file of your choice 'renaming your replacement to match that name, over write in. your done. that's how to get rid of it. Keep the mod, but can the beasts noise.kitty. Edited January 18, 2014 by Purr4me Link to comment Share on other sites More sharing options...
Za1zeR Posted January 23, 2014 Author Share Posted January 23, 2014 Sorry for the late feedback. I was busy following the development of the new Skyrim Memory Patch. Anyway, yeah, I found out the curse of the problem was Project Reality, - I just uninstalled it, made a save and installed it again. (I know you shouldn't do that sort of tings to often because the game can do all sort of funny things, because it can't find data, etc. But it seem to work fine this time.) :) Anyway thanks for the response! :P - Za1 Link to comment Share on other sites More sharing options...
Purr4me Posted January 23, 2014 Share Posted January 23, 2014 I ran the tests and found that near or on approach to the Jefferson those sirens kicked in there, never ever stopped. I did not go into details of what it was, all I knew was that the mod was the source. The really weird thing is , no changes in atmosphere were noted. you would think the weather would change or the rad count would increase or something. Yes, it is annoying, but again, to be fare, AIR raid sirens are supposed to be annoying so the populations notice it. With that being said, there is a place for every thing and a purpose for it. The only other minor detail about the data is the sudden visual changes, they are not gradual, its' like a light switch. I too removed the mod. it's a good mod but breaks immersion of the atmosphere. weather changes way to fast. I will load it up on a play through with the game timers set to normal 24/7 real time and see what takes place. I changed the *.wav file innards to use rads counts instead and made a small patch to tell it to use that when active in dark cloudy days. so far it seems to work when it was running. anyways, it was a pleasure helping you out.kitty. Link to comment Share on other sites More sharing options...
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