SKKmods Posted November 1, 2023 Share Posted November 1, 2023 It means simply console [ player.placeatme 000c1aeb ;;WorkshopWorkbench] and measure the build radius. Link to comment Share on other sites More sharing options...
hereami Posted November 1, 2023 Share Posted November 1, 2023 Ok, i guess then, we can't configure area individually for a particular Workshop reference. Thanks! Link to comment Share on other sites More sharing options...
SKKmods Posted November 2, 2023 Share Posted November 2, 2023 You could be creative: have a stash of DefaultEmptyTrigger of various sizes in a hidden cell, move them to a workshop and LinkedRef WorkshopLinkedPrimitive. They dont take effect until the workshop unloads/loads. You would be limited to the number of premade triggers and have to manage the inventory/inuse state. Link to comment Share on other sites More sharing options...
hereami Posted November 2, 2023 Share Posted November 2, 2023 Might as well SetScale for a single one perhaps? Unless need different shapes by whimsy demands. Basically, 50 m. circular is quite enough, assuming it can be dragged around anytime and doesn't require extra stuff. Link to comment Share on other sites More sharing options...
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