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Some roleplaying mod requests...


ASpaceOstrich

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I've been scouting around looking for some appropriate mods, and can't seem to find them anywhere. I think part of that is that damned Sellswords mod, but in general roleplaying mods don't seem to be very common.

 

In my current playthrough, I'm trying to roleplay as a mercenary, a sellsword. This is rather difficult, as the game assumes the player is an altruistic soul willing to work for free. If I was accurately roleplaying, I'd never have anything to do, because nobody ever offers you money up front except thieves, and my character isn't a thief. I'm giving jobs of skyrim a download for the bodyguard and assassination jobs, and I'm making do with the power of imagination, but if anybody knows of any mercenary or sellsword mods, or would be willing to make one, please let me know. This one is less of a mod request, and more of a "is there already a mod for this?" question, as that damn Sellswords mod makes it impossible to search for it.

 

On another note, I'd love it if there was a mod out there that changed the way crime works, adventuring can't possibly be legal. You go out and murder people constantly, I've seen crime mods that make detection work differently, but there still don't seem to be any mods where I can be arrested for adventuring. I'm not sure how it would be balanced, or even if it's a good idea, but it doesn't seem right that the players day job is basically murder-drifter and nobody cares. This isn't really a mod request either, as it's probably a terrible idea, but if a mod already exists with similar themes, could somebody link me to it.

 

This last request is an actual mod request, it'd be difficult, maybe even impossible, but it'd be cool. I want to do a no fast travel playthrough of Skyrim, but the quests are always on the opposite side of the map. I got to thinking after a simple bandit cave quest took four hours of travelling and adventure, mostly due to the frostfall mod, that the location part of the radiant quest system is bullshit. I'd love it if someone could change the way quests work, so that the objective is in a reasonable place. If I drift into whiterun looking for adventuring work, I wouldn't walk all the way to riften for a quest. Especially not when, upon arriving in riften, I recieve a quest near Whiterun. A mod like this would really enhance the Sellsword roleplay experience I'm going for, as it would make the holds feel distant. Travelling to Riften would be a much bigger deal if I'd never left Whiterun hold after the first several hours of gameplay. The map would feel a lot larger if I didn't traipse across it for the simplest of quests. This would take a lot of work, even if the radiant system was moddable. But it'd be great. Much like the other mods on this list, if it already exists, please give me a link.

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