vTemporalZEROv Posted October 24, 2023 Share Posted October 24, 2023 I am working on the same thing as a few other people, but my idea is a little different. I know there was a way to do it in fallout 4, I did it, as a personal mod. I can't seem to remember exactly what it was that I did since its been... 4? 5? years since I did it (I hate fallout 4's story, not replayable for me) and so Im hoping to find someone else on here that has done the same thing I did, or similar enough to work. I know I can't be the only one who did it. What it involved is attaching a keyword, a single new keyword that I made, and attaching it to a default object, might have been... another keyword? the player perk? something.. I can't remember exactly, but what I did is used it to attach the new keyword to existing weapons, and it worked without modifying existing or new weapons, maybe it was the Receiver keyword? Just can't remember. I tried making an attachpoint to legendary T1 slot which introduced 10 keyword slots as upgrade slots on the core (the omod name) but it didn't work ingame and Im so close to doing it, Im just a little off. Either way... in layman's terms - I made a new keyword. I attached the new keyword to existing weapons using like a perk or existing omod, and it was an attachment point, which let me make universal weapon mods (increase dmg, etc). Trying to remember exactly how I did it, hoping to find someone else who did something similar. I will credit you of course in the mod for helping me, I just need to remember how and I will do all the work in xedit. Link to comment Share on other sites More sharing options...
Recommended Posts