Dustmo7e Posted October 24, 2023 Share Posted October 24, 2023 Hi guys! I found a good tutorial on how to add those grow-your-own planters to your own mods. I followed the instructions and when I tested in vanilla game, it worked well. But when I tested with a modded game, I suddenly could not get the planters to respond to me at all. When I tried to interact with the fertile soil, I did get the prompt text but I could not do anything. The fertile soil mound did not recognise my controller (playing with a PC, using a controller) button at all. The only other mod I use that has the keyword "alchemy" is CACO. I checked the pages but there is nothing there about it not working with other CK created mods. I also use Sky UI but I tested with a mouse and a keyboard, and fertile soil did not respond to pressing "E" either. Does anyone else have this problem?Does anyone know what causes it?Does anyone know how to fix it? Thank you. Link to comment Share on other sites More sharing options...
Dustmo7e Posted October 24, 2023 Author Share Posted October 24, 2023 So it was CACO. I tested that today. So, to make a mod that is compatible with CACO, I should include it in my own mod, I think. Maybe I need to redo the whole veggie patch after I have included CACO, Link to comment Share on other sites More sharing options...
Dustmo7e Posted October 24, 2023 Author Share Posted October 24, 2023 So, I'm replying to myself again. I finally found a discussion chain about this very issue https://forums.nexusmods.com/index.php?app=core&module=search&do=search&fromMainBar=1 The CACO author says to make a patch for your mod. Trying to edit your own mod with another mod enabled is apparently not how you make a patch. I'll go and find tutorials for patch making but if someone knows a good one, please leave a link to it. Link to comment Share on other sites More sharing options...
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