draak467 Posted July 1, 2009 Share Posted July 1, 2009 Hi Guys :D I am just new to the whole modding thing at all but i just wanted to know:what are all the essential mods to improve quality of the game(in graphics), and which ones do you think just rock :D(can be anything from adding new items to adding a complete new race or story!) I only ask if you can also give me the required mods for those mods too XPThanks in advance :D Greets,draak467 Link to comment Share on other sites More sharing options...
dezdimona Posted July 1, 2009 Share Posted July 1, 2009 body mods;female, HGEC is the most popularmale:Robertstheres some really nice mods that improve sky,ground,watermidas magic is very cool, check the top 100 on the main site also look under mod of the month Link to comment Share on other sites More sharing options...
draak467 Posted July 1, 2009 Author Share Posted July 1, 2009 Ok i will definitely do that :DThere btw seems that there is this oblivion mod manager? where can you download thatand in what order should mods actually be put? Link to comment Share on other sites More sharing options...
dezdimona Posted July 1, 2009 Share Posted July 1, 2009 Ok i will definitely do that :DThere btw seems that there is this oblivion mod manager? where can you download thatand in what order should mods actually be put? OBMM: http://www.tesnexus.com/downloads/file.php?id=2097 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Guest Salmacis1968 Posted July 2, 2009 Share Posted July 2, 2009 I'm new to modding as well, and have found that the STREAMLINE mod is a great performance booster. Other mods that I consider essential are CM Partners and many of the companions other modders have created for this mod. I'm really into the whole character creation thing. To find them just go to the Nexus search option and enter CM Partners and you'll see loads of them, including the one that I've uploaded so far. For better graphics like LOD and stuff, search keyword "graphics". Link to comment Share on other sites More sharing options...
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