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Door Help


MickeyG42

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eyah sure

 

 

ums there are different kinds of doors

 

Some of them are just "static" as in not really a door

 

just a picture of a door

 

 

If you look in the list details for the items you are placing

 

they have short discriptions like static, active, cont, and maybe even door

 

they're pretty much the ones in all caps but maybe shortened from

container to CONT

 

Also some of the doors are static versions but listed as doors in that

detail discription, the doors that will transport, but otherwise don't move

usually the static is placed in the name for those

 

Like BngSmallDoorStaic DOOR is a non moving door that will transport

 

where BngSmallDoor Static is a non moving door that doesn't do anything

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eyah sure

 

 

ums there are different kinds of doors

 

Some of them are just "static" as in not really a door

 

just a picture of a door

 

 

If you look in the list details for the items you are placing

 

they have short discriptions like static, active, cont, and maybe even door

 

they're pretty much the ones in all caps but maybe shortened from

container to CONT

 

Also some of the doors are static versions but listed as doors in that

detail discription, the doors that will transport, but otherwise don't move

usually the static is placed in the name for those

 

Like BngSmallDoorStaic DOOR is a non moving door that will transport

 

where BngSmallDoor Static is a non moving door that doesn't do anything

 

 

well that make semse. Must have been the non animating kind. Thanks!

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actually I'm having trouble myself telling which is which hahaha

 

 

 

The other day I had to put a inside door in

 

I didn't end up finding the kind that swing open

 

Only the small kind which are tiny, an swing

 

 

I fixed it by using the jail cell door an jail cell opening

 

 

In between the entryway there is just enough space to fit the jail cell wall with opening in it

then place the jail cell door in it, This way most of the jail cell wall with opening is hidden

except for the part that locks the door, also the door slides sideways, instead of a swing open

 

 

ums, Idk how you do it, but setting the align to grid at either 16 or 1 works pretty good

I'll set it to just 1 if I don't want to end up with 1.1234 or whatever it's always 1.0 2.0 3.0 ect

Then we use the grid in 16, like 32 64 ect, using 16 gives a bit more control

Then you know turn the grid off for items or use the 1 grid

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actually I'm having trouble myself telling which is which hahaha

 

 

 

The other day I had to put a inside door in

 

I didn't end up finding the kind that swing open

 

Only the small kind which are tiny, an swing

 

 

I fixed it by using the jail cell door an jail cell opening

 

 

In between the entryway there is just enough space to fit the jail cell wall with opening in it

then place the jail cell door in it, This way most of the jail cell wall with opening is hidden

except for the part that locks the door, also the door slides sideways, instead of a swing open

 

 

ums, Idk how you do it, but setting the align to grid at either 16 or 1 works pretty good

I'll set it to just 1 if I don't want to end up with 1.1234 or whatever it's always 1.0 2.0 3.0 ect

Then we use the grid in 16, like 32 64 ect, using 16 gives a bit more control

Then you know turn the grid off for items or use the 1 grid

 

Ive kept my grid on 8 or 16, and started using jail doors and a few others that I know open. Even tried putting a stall door in one of them. Actual mod should be out shortly called gnome. I was drinking and the idea of a "Gnome Alone" Struck me as funny as poo.

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