oregano Posted October 28, 2023 Share Posted October 28, 2023 (edited) Hello! Currently unque weapons become more and more useless the more levels you gain. Because their base damage does not scale to your level. For example my unique "Beowulf" sniper rifle called: "Hunterwulf" should be one of the most powerful sniper rifles in the game. But since i got it many levels ago it is only giving me a measly 57 damage, while a new "Beowulf" sniper rifle that i pick up at my current level gives me over a hundred damage. So my mod suggestion is a mod that scales the damage on weapons you picked up on previous levels to do the damage that they should do if you picked them up on your current level. Basically weapon scaling for all unique weapons (or if it's easier do it for all weapons). 99% of my unique weapons are now just kept in my cargo hold, waiting for the day this mod request becomes a reality. Trivia about Hunterwulf: You obtain the Hunterwulf sniper rifle by purchasing it from the Zuri's essentials shop on The Key, after joining the crimson fleet. Edit: It's a very nice mod to have, for example The Witcher 3 has such a mod and it's basically a must have when playing that game and thus letting you wear your favourite armor/weapon all the time no matter your level.Link: https://www.nexusmods.com/witcher3/mods/3095 Edited October 28, 2023 by oregano Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted October 28, 2023 Share Posted October 28, 2023 I think there's a mod out there so that leveled weapons only ever spawn at their highest level. I'll take a look for it and test it out and let you know! Link to comment Share on other sites More sharing options...
oregano Posted October 29, 2023 Author Share Posted October 29, 2023 I think there's a mod out there so that leveled weapons only ever spawn at their highest level. I'll take a look for it and test it out and let you know! Thank you! Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted October 29, 2023 Share Posted October 29, 2023 https://www.nexusmods.com/starfield/mods/5862 This is the mod I was thinking about. Seems to work as I started a new game and ended up with weapons with over 100 damage. Link to comment Share on other sites More sharing options...
oregano Posted November 2, 2023 Author Share Posted November 2, 2023 https://www.nexusmods.com/starfield/mods/5862 This is the mod I was thinking about. Seems to work as I started a new game and ended up with weapons with over 100 damage. But does it work on items that i have already picked up? Will my unique "Hunterwulf" becomes scaled up even though i already have it in my inventory? (I would test it myself but im away currently and wont be home for another two weeks). Link to comment Share on other sites More sharing options...
BlueBeard1983 Posted November 2, 2023 Share Posted November 2, 2023 https://www.nexusmods.com/starfield/mods/5862 This is the mod I was thinking about. Seems to work as I started a new game and ended up with weapons with over 100 damage. But does it work on items that i have already picked up? Will my unique "Hunterwulf" becomes scaled up even though i already have it in my inventory? (I would test it myself but im away currently and wont be home for another two weeks). It won't for any items that have already spawned into the game unfortunately Link to comment Share on other sites More sharing options...
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