theLeeHarvey Posted July 2, 2009 Share Posted July 2, 2009 Just like it says in the topic title, what effect does the 'sight usage' parameter for weapons in GECK have? What is the difference between a high value like 2.5000 and a low value like 0.5000? Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted July 3, 2009 Share Posted July 3, 2009 Bethesda says : "# Sight Usage: Unknown " on the Geck site, if they don't know....who does? :blink: Link to comment Share on other sites More sharing options...
theLeeHarvey Posted July 3, 2009 Author Share Posted July 3, 2009 Lol, thats why I was asking here, I couldn't find any official explanation for it. I figured one of our resident modders might know. Link to comment Share on other sites More sharing options...
Skree000 Posted July 4, 2009 Share Posted July 4, 2009 i never really touch it. havent bothered to test it and see what it does so i leave it be lol. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted July 4, 2009 Share Posted July 4, 2009 wise words. ;) Link to comment Share on other sites More sharing options...
PD67 Posted July 4, 2009 Share Posted July 4, 2009 It did nothing when I tested, 0 to 100 had no effect on spread when using IS or no.IS usage bonus on the other hand is governed by GMST fGunSpreadIronSightsMult,so it looks like one of non-functional options to my mind. Link to comment Share on other sites More sharing options...
Cipscis Posted July 6, 2009 Share Posted July 6, 2009 Keep in mind that the GECK is maintained by the fan community, not by Bethesda. In the original page, as it was written by an employee of Bethesda, the description for Sight Usage is blank (reference). The "unknown" description was later added by Syn23, when he gave the page a bit of a makeover. That said, I personally have no idea what "Sight Usage" does, if indeed it does anything. There was a brief thread about it over on the official forums a while ago ("Sight usage"...) but as far as I know it's unused. Cipscis Link to comment Share on other sites More sharing options...
theLeeHarvey Posted July 7, 2009 Author Share Posted July 7, 2009 Ok well, I guess I wont bother with it then, thank you all for taking the time to reply. Link to comment Share on other sites More sharing options...
th3t3rr1bl30n3 Posted December 18, 2011 Share Posted December 18, 2011 It appears to set the aim point above or below the barrel. A higher value is used by sniper rifles, because the scope on the rifle is elevated above the barrel. A lower value is used on weapons that have no scope, so the player would be looking more directly down the barrel. The practical implications are that a higher value essentially means that the weapon aims low. This can be seen by putting a value of 2, standing very close to and shooting a metal road sign like a stop sign. The bullet damage will clearly be elevated above the point of aim. Link to comment Share on other sites More sharing options...
maxgnc Posted January 29, 2012 Share Posted January 29, 2012 Maybe its the other way around. Im seeing in GECK the values for SightUsage:sniper rifle: 0.1000Reservists: 0.0000Victory: 0.1000 whereas HuntigRifle: 1.5Could be related to the alignment of the weapons' axis with chosshair??? as an adjusting knob or something?? On 12/18/2011 at 5:57 AM, th3t3rr1bl30n3 said: It appears to set the aim point above or below the barrel. A higher value is used by sniper rifles, because the scope on the rifle is elevated above the barrel. A lower value is used on weapons that have no scope, so the player would be looking more directly down the barrel. The practical implications are that a higher value essentially means that the weapon aims low. This can be seen by putting a value of 2, standing very close to and shooting a metal road sign like a stop sign. The bullet damage will clearly be elevated above the point of aim. Link to comment Share on other sites More sharing options...
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