UltraMagnusPrime Posted July 2, 2009 Share Posted July 2, 2009 I'm looking for some help with modding my game. I've already downloaded and added all of the DLC's ,patches, FOMM ,FOSE and the FOIP patches what i need to know is what order to load them in the FOMM and whether to use the official or unoffical patch. the mods I want to use are as follows and I am using all the latest versions of these mods as well, but in case i'm not let me know what the latest version is. Mart''s Mutant ModFookFWECALIBRCRAFTMERCCRI SquadCommonwealth of Modders -The High Sea Caravansery-Megaton House OverhaulPunisher GearWepon Mod KitsVarious perk mods (just ask me and i'll tell you which ones specifically)GreenworldGTS IcelandWasteland Weather OverhaulAwsome Color EnhancerGore TweaksLevel 100 Cap ( i'd also like to know what mods i can use to raise the skills and whatnot ) thats about it but any other mods you could suggest would be helpful as well . If you need to reach me outside of these forums you can Im me on Yahoo Messenger at d3adj3d1, crusher4102002,thegreyghost2002 or maj3st1ctw3lv3. Or on AIM at [email protected]if at all possible i'd rather you send me an im on one of those so you can go with me step by step while i'm instaling the mods and give me some pointers on what to do and how to do it correctlyI'd really appriciate any help anyone can give me thank you. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted July 3, 2009 Share Posted July 3, 2009 unsure of how to recommend exact load order as i don't use all of the mods you do, but... the general rule is that in your FOMM load order, put .esms first (top) and .esps last (bottom). as for what to do with all those extra skill points, you need Wasteland Mastery : http://www.fallout3nexus.com/downloads/file.php?id=2045 hope that helps. :) Link to comment Share on other sites More sharing options...
UltraMagnusPrime Posted July 3, 2009 Author Share Posted July 3, 2009 Thanks for the mod suggesttion but i already know about the ESM and ESP thing I just need to know is what order to load them in FOMM so i get the least amount of problems. Link to comment Share on other sites More sharing options...
october21 Posted July 5, 2009 Share Posted July 5, 2009 Generally speaking, it's usually best to put any major overhauls towards the bottom of the list. Unless of course you want another mod to override a particular record from the overhaul, then you'd load it after. Without an awesome utility like BOSS, you have to kind of rely on common sense, and know what your mods are doing. If in doubt, use a conflict detector to help you sort out any problems (assuming you're having problems.) Link to comment Share on other sites More sharing options...
UltraMagnusPrime Posted July 5, 2009 Author Share Posted July 5, 2009 whats BOSS? and heres my current load order [X] Unofficial Fallout 3 Patch.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] HairPack.esm[X] hair_add_npc.esp[X] FOOK - Tougher Enemies.esp[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] GreenWorld.esp[X] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp[X] FOOK - Additional Power Armor Training.esp[X] FOOK.esm[X] FOOK - Reduced Armor Boni.esp[X] FOOK - Test Container.esp[X] FOOK - The Pitt.esp[X] FOOK - CMF Ammo NPC.esp[X] FOOK - Anchorage.esp[X] shopping-spree.esp[X] MyFOOK - No Chem Weights.esp[X] MyFOOK - NV Toggle - FOOK+OA.esp[X] Megaton Tweaks - Snipers Edition.esp[X] Pop Culture shirts.esp[X] GT_More_Dismemberment.esp[X] GT_More_Exploding_Parts.esp[X] GT_BM_More_Full_Dismemberment.esp[X] GT_BM_More_Exploding_Torsos.esp[X] MaxLevel100.esp[X] SuperJump2x.esp[X] SuperJumpWater3x.esp[X] NoRadsSanitizer13.esp[X] ALIEN INVASION 2.esp[X] USMC Armor.esp[X] portable workbench.esp[X] FOOK - Free Play After MQ.esp[X] nukacola.esp[X] Night Vision Sunglasses.esp[X] Bunker.esp[X] Accuracy_Tweaks.esp[X] Wasteland Weather Overhaul .9.esp[X] Portable Targets and Shelters.esp[X] weather_1.esp[X] 50CaliberSniperRifleAmmo.esp[X] HouseholdWaterPurifier.esp[X] 50CaliberSniperRifle.esp[X] CommonWealth of the North.esp[X] UPP - Pack 1.esp[X] UPP - Original Perks.esp[X] Portable Camp.esp[X] Aviators.esp[X] BossMonsterAddonV3.esp[X] UPP - Beverage Perks.esp[X] UPP - Quest Perks.esp[X] Purified Megaton Player House Sink.esp[X] PureWater-VeryClearNoRad-.esp[X] PureWater-NoRad-.esp[X] UPP - Experience Perks.esp[X] Portable Turrets.esp[X] SunGlassesFX.esp[X] LightweightFoodSanitizer.esp[X] Cerberus Protect Gear - Headgear.esp[X] Cerberus Protect Gear - Headgear Extras.esp[X] Refrigeration Device.esp[X] Accurate_Guns_v202.esp[X] Prototype Cloaking Generator.esp[X] xweapon-accuracy-v3.esp[X] CRI squad.esp[X] WastelandMastery.esp[X] Steampack.esp[X] Portable Sniper Nest.esp[X] Megaton House Overhaul and PreWar Theme.esp[X] Arena House with Crafting Item Sorter by Ryulien.esp[X] Fellout-Anchorage.esp[X] AmericanMCU.esp[X] Fallout3.esm[X] MegatonHealingMod.esp[X] Burnification.esp[X] firelance-quest.esp[X] MRE.esp[X] UPP - Pack 2.esp[X] PersonalVertibird.esp[X] CALIBR Level Lists.esm[X] CALIBR Compatibility Project.esp[X] FieldJackets.esp[X] A Megaton Expansion.esp[X] Wasteland Weather Overhaul .9 Level 2 Color.esp[X] Portable Telephone.esp[X] eyes_hairpack_en.esp[X] FOOK - CMF Ammo Container.esp[X] CALIBR.esm[X] FOOK - Owned!.esp[X] Paradox_Armor.esp[X] Shaikujins_Black_Chrome_Chinese_Stealth_Armour.esp[X] DeadlyTurrets.esp[X] Placeable Equipment.esp[X] FOOK Armor Remix.esp[X] ThePitt.esm[X] FOOK.esp[X] wtf.esp[X] sunglassescollection.esp[X] PunisherGear.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] ALIEN INVASION.esp[X] csx_highway_complex.esp[X] Range Finder v1.0.esp[X] 3EFfaceplate.esp[X] Perks - Sniper and Slayer.esp[X] MyFOOK - The Pitt Ammo Press.esp[X] psychoelfs FOOK ammo casting.esp[X] FWE Compatibility - FOOK.esp[X] CALIBRxMerchant.esp[X] Holstersba3.esp[X] Holstersba2.esp[X] Holstersba1.esp[X] Commonwealth addon dealer 1.12.esp[X] Bank House.esp[X] SS Weapon Effects.esm[X] SS Weapon Effects.esp[X] SS Weapon Effects Pile Removal.esp[X] Megaton Closes.esp[X] FOOK - Raider Combat Armor Retex.esp[X] MMZombieCemetery.esm[X] Mart's Mutant Mod - Zombie Cementery.esp[X] CyberneticDawn.esp[X] FOOK Armor.esp[X] Mart's Mutant Mod - FOOK.esp[X] Mart's Mutant Mod - FWE.esp[X] Mart's Mutant Mod - FOOK + FWE.esp[X] Mart's Mutant Mod - FEV.esp[X] FOOK - Anchorage hotfix.esp[X] HZ_XM586UR.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun - FOOK.esp[X] Fellout-Full.esp[X] Wasteland Tagging 3000 v1.2.esp[X] FOOK Weapons - CRAFT.esp[X] PointLookout.esm[X] FWE_FO3_Wanderers_Edition.esm[X] CHKmkIII.esp[X] FWE_00_QUEST.esp[X] FWE_01_COMBAT.esp[X] FWE_02_COMBAT_II.esp[X] FWE_03_CHARACTER.esp[X] FWE_04_CHARACTER_II.esp[X] FWE_05_ITEMLOOT.esp[X] FWE_05_ITEMLOOT_II.esp[X] FWE_05_ITEMLOOT_III.esp[X] FWE_06_SPAWNS.esp[X] FWE_07_IMMERSION.esp[X] FWE_08_FEATURES.esp[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp[X] WeaponModKits - FWE.esp[X] WeaponModKits - FOOK + FWE.esp[X] GPS Tracking.esp[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] WeaponModKits - FWE Master Release.esp[X] merc.esp[X] Wasteland_Dollar.esp[X] Mutant perks for MMM Dogmeat edition.esp[X] Dukov's Remodel2.2.esp[X] Reykjavik.esp[X] COMM.esm[X] Dree Perks Anchorage.esp[X] Mart's Mutant Mod.esm[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Broken Steel.esp[X] Dree Perks Requested by Fans .esp[X] Dree Perks.esp[X] Dree Perks Pitts.esp[X] FOOK - Cryo Weapons.esp[X] Cryo Weapons - No Lists.esp[X] Point Lookout Travel Fix.esp[X] Advanced Combat Armor.esp[X] 3EFdrgplate.esp[X] PointLookOutGoodies.esp[X] Point Lookout Shack.esp[X] Megaton Expansion Project V01.esp[X] Bunker72.esp[X] WMKAA12Shotgun.esp Link to comment Share on other sites More sharing options...
october21 Posted July 5, 2009 Share Posted July 5, 2009 BOSS (Better Oblivion Sorting Software) is an awesome batch utility for Oblivion that would automatically detect and re-arrange your installed mods for you. And holy poo, that's the longest fallout load order i've ever seen. I'm way too tired to go over that right now, sorry. Link to comment Share on other sites More sharing options...
UltraMagnusPrime Posted July 5, 2009 Author Share Posted July 5, 2009 It's cool i'm in no rush. Can it be used for fallout too since the flie types are the same? Link to comment Share on other sites More sharing options...
october21 Posted July 5, 2009 Share Posted July 5, 2009 It's cool i'm in no rush. Can it be used for fallout too since the flie types are the same? Unfortuantely no, because it checks your installed mods against a list of known (supported) mods. Link to comment Share on other sites More sharing options...
UltraMagnusPrime Posted July 5, 2009 Author Share Posted July 5, 2009 damn someon needs to make one of those for fallout I found one similar but it doesn;t work that good Link to comment Share on other sites More sharing options...
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