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Monster respawning after its defeated


dragoon654

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So...i always wanted a PI like this,and after i got disapointed by seeing a PI that first looked like what i searched for i overcame myself and wrote this.

I got this idea for a long time,never found something like this.after i saw some dremora ingame which were doing the thing i looked for i searched and searched again....

im talking about what the topic says,i think that woukd be awesome fun^^

 

to describe it a bit better:

you kill a monster,and after for example 10 seconds its being respawning where its spawnpoint is.

i already tried to make a script for that so i could make a place with some respawning monsters but that was my first time i tried to script...i tried to use the same script the dremoras had but that script was relevated to the mainquest... then i tried something like "begin ondeath resurrect" (dont know anymore what i was typing...) but it didnt work...and i know theres something in the scripts thats is like a timer and placing things where it spawns after its killed but i just cant do that scripting stuff-.-

 

i know the fast travel would be difficult but you can activate a PI that allows fast travel anytime...

or at least,have a heart and tell me how to make a script like that,i tried so hard but couldnt make it

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Im not sure,that doesnt really tell my much,as i said i never looked for sripts before...but if I got that right its about resurrecting the actor with animation, but i thought of something like...let me try to explain,im not english^^

 

you kill a monster,after about 10 seconds the dead actor disappears (or not) and the same monster appears at his spawnpoint,or a position you can set...i tried to script but with google and elderscollswiki i didnt even got so far that the actor gets resurrected if its dead :/....so im a real noob at scripting,i cant do the easies things,even with googles help^^

 

edit: for my personal intentions it would be very useful if someone could tell me just how the script is that simply resurrects the killed actor if the things like a timer or position settings are to hard to make or not even possible

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the script in there doesnt tell me something... this is the script:

scn sprigscript

 

short rezvar

float timer

short getup

 

Begin OnDeath

 

if ( rezVar == 0 )

set rezVAR to 1

set getup to 1

elseif ( rezVar == 2 )

set rezVAR to 3

set getup to 1

endif

 

End

 

Begin GameMode

 

 

but anyway,if this is like the spriggans from bloodmoon then its not what i am searching for,there you kill it,you cant loot it but its just getting up with animation :/

but thank you anyway...

i thought this is an easy script since its somehow in the vanilla game,cant someone please make that script for me? :(

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