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Stealth boy effect with weapon


Nubblecakes

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Let me start off by introducing myself. I'm new to the forums, although I've been playing Fallout 3 for a while now. I've always had an interest in modding games and such, whether it be making new weapons, or creating levels. I have much experience with level design, but in the Source Engine (Half-Life 2's engine). Fallout 3 seems like a promising game to branch out my modding capabilities. I've also been looking into modding for Unreal Engine 3, as I've been told it's a good engine to work with. So hopefully my experience will help me comprehend your advice better. :biggrin:

 

Anyway, I've recently started screwin' around with the G.E.C.K. by making silly little over-powered personal weapons and apparel and such, and I've been mostly successful at it.

 

However, one of my ideas just can't seem to come to fruition because of restrictions with the editor (well, most likely restrictions with my experience with the editor). I don't know if it's possible to create a loop-hole or not, which is why I made this thread.

 

My idea is to have a switch-blade called the "Cloak and Dagger" which, yes, is marginally based off the unlockable for the spy class in Team Fortress 2; assuming you know what I am talking about.

 

Basically, I want to make it so when you have the blade out, you go into cloak mode like the stealth boy. However, I cannot seem to create a weapon-type effect script that can utilize the stealth field effect. I can only make an apparel-type effect script that utilizes it. When I change the script-type to weapon, it simply says the stealth entries are invalid.

 

So, if at all possible, what would I have to do to work around this? The only option I have in mind is to make a suit that cloaks me, but then I would be cloaked 24/7, which isn't what I want. If you have any insight on this, let me know please.

 

 

PS: I'm not sure if this question was asked previously, if so, I apologize for not looking around enough. And on another note, sorry if this was the wrong section to post in. I figured the description was most suitable for questions regarding the G.E.C.K. SDK.

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That's the problem: Weapons are blocked from using some of the enchants apparel can(and that perks can, for that matter). The drop down menu for weapon enchants doesn't include the StealthBoyInvis effect, as the OP described. See pic for what happens when you switch an apparel enchant with stealth to a weapon enchant.

I'd love for someone more experienced to demonstrate otherwise, but my tomfoolery with scripting and hidden perks seems to be the simplest way to make the game behave as if the weapon is cloaking the player.

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