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Project Citadel


dontpanic

Citadel Project  

7 members have voted

  1. 1. Features you would like to see

    • Citadel Messhall with Food Vendor
      0
    • Citadel Training Arena
      0
    • Citadel Augment/Implant Center
      4
    • Citadel Robot Facility
      1
    • Citadel Mission to find tech
      2


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Project Citadel

A work in progress

The goal of this mod is to make the citadel feel more like a useful place. The purpose of this topic is to gather the thoughts and ideas of the community to help expand and finish this mod. Please try to keep fallout 3 friendly on the thoughts. It is an ESP only based mod on vanilla Fallout 3. This way people can create there own add ons to further expand there own customizable experience.

 

Currently Finished Areas

 

Your own Citadel quarters

The room has everything the other player houses have except the Smithy. The Citadel already has a smithy room.

 

 

 

Expanded Armory with better look and feel of an armory.

Not Knight Captain Durgas little closet.

 

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just my opinion, but I really think that the poeple in the Citadel should not be wearing full Power Armor... not only would it be hot, uncomfortable, and clumsy to move around small hallways in, but it would also be a huge waste of scarce resouces... electricity doesn't grow on trees... and even if it did, all those trees got blown up by a f**king bomb...

 

the people on gaurd duty and the new recruits should be the only ones wearing Power Armor, and even the people and gaurd duty should have their helmets off and to the side of them...

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just my opinion, but I really think that the poeple in the Citadel should not be wearing full Power Armor... not only would it be hot, uncomfortable, and clumsy to move around small hallways in, but it would also be a huge waste of scarce resouces... electricity doesn't grow on trees... and even if it did, all those trees got blown up by a f**king bomb...

 

the people on gaurd duty and the new recruits should be the only ones wearing Power Armor, and even the people and gaurd duty should have their helmets off and to the side of them...

 

This is something that will be focused on in the last stages of the mod. There is a note or something in the game somewhere saying that the version of power armor they where eats power cells really fast. Yet they never run out of power or have to recharge during game play. I am not suggesting I am gonna implement a power issue mod for Power Armor though. Some thing just do not make sense. Take a look at the double doors you go through to get to the lab. You come out a single door on the other side. It always bugged me. This is something I plan on fixing as well.

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