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Deconstruct - Learn Gear and Trait Recipes


AuronUmbra

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Proposal: Deconstruct adds the ability to make new weapons and gear at their respective workbenches, once you've learned the recipe. To learn the recipe for a given weapon, helmet, suit, or pack, you'll have to reverse engineer it at a Research Lab under the new Deconstruct tab; then you can create it from resources at a weapon or suit workbench, under a new interface panel. Deconstructing an item destroys it, but if it had any Rare, Epic, or Legendary traits, you'll learn the recipes for these too, as shown in the info before you confirm Deconstruct.

 

No matter the tier of the item you reverse engineered, your Weapon Engineering or Spacesuit Engineering perks determine what tier new items will be once crafted: without perks, you'll get a Basic item; with perks 1-4, you'll get Calibrated, Refined, Advanced, or Superior versions of the items respectively. Some items don't have Advanced or Superior variants, so you'll just get the best version of the item with Rank 4 of the above perks regardless.

 

With Rank 2-4 perks of the Special Projects skill, you'll unlock the ability to add Rare, Epic, and Legendary traits to applicable items, respectively, using recipes you've learned. These options will appear as new mod slots labeled as "Rare Trait", "Epic Trait", and "Legendary Trait". The item will be designated Rare, Epic, or Legendary based on the highest trait tier assigned. (Notwithstanding the fact that there are unique weapons in the game that have a single Legendary trait but are designated "Rare".)

 

Note that traits have distinct tier levels; "Rare" isn't just limited to having a single trait on an item, but a certain list of traits; same with Epic and Legendary traits. So you might have unlocked the ability to add Rare traits, but you won't be able to apply Assisted Carry or One-Inch Punch to your items even if you've learned the recipes because those are designated as Legendary traits only.

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