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Specific Questions Regarding xLODGEN or FOLIP (LOD Generation)


carnappe

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Title.

 

Just one specific question I think. Reference here: https://www.nexusmods.com/fallout4/articles/4162

 

Do I have to enable just the plugins after generating LOD or do I have to keep the files too? (I use MO2).

 

My concern is that I do not want any FO4 gameplay with a Material/Mesh/Texture looses files for LOD/Previsibine/any terrain/object as much as possible (except very small stuff and some cases like script files) as you know what happens to I/O when I do.

 

Just needed clarification and thanks, as the instructions are too vague in the after LOD generation part. Already asked on some Discord servers for help.

Edited by carnappe
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