braknar Posted January 19, 2014 Share Posted January 19, 2014 I haven't seen any around, is it impossible? If it is possible and there arent any I'd love to work on it myself. But I need a teenie bit of help. When importing a TBBP mesh into studio max will I need the skeleton imported too? I won't be making adjustments to the animation, just the appearance and proportions of the mesh. Thanks! Link to comment Share on other sites More sharing options...
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