Jump to content

how do I make mods work on both vortex and MO2?


stonefisher

Recommended Posts

Hi, I am just getting into modding starfield. I have some experience modding fallout 4 but have not done anything about supporting vortex in the past. Normally when I make mods I just add the ESM and loose files into a folder labelled Data and then zip the data file and MO2 is happy with it.

 

But I tried out vortex out of curiosity when starfield first came out but it seemed kinda janky to me so I went back to MO2.

 

But I except that vortex will have a large proportion of users so I would like to know what I have to do differently to make a vortex version of my mod.

Link to comment
Share on other sites

 

But I except that vortex will have a large proportion of users so I would like to know what I have to do differently to make a vortex version of my mod.

There is nothing special to do. Pack your mod, preferably with 7zip, and upload it.

 

A mod is not compatible with a mod manager, a mod is compatible with a game.

Link to comment
Share on other sites

  • 2 weeks later...

If you are putting together a FOMOD installer, I don't know how to set that up, I just know that there is a setting that should be different for MO2 and Vortex. Something about including the Data folder.

For other mods. Just assume that your mod will be extracted into the Starfield directory. That means that any files you intend to install in the root directory should be in the root directory of the mod. MO2 and Vortex will grab an archive that just has an esm file and put it in the correct folder. Vortex won't put textures and meshes in the correct folder unless you include the Data folder correctly. For example .\Data\Textures\Clothes\...

I hope that helps! Happy modding.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...