Fusiontron Posted January 19, 2014 Share Posted January 19, 2014 I am making a house mod which emphasizes Argonian poverty in Windhelm. I made it so there are many BedrollGround markers inside the Assemblage. The problem is all the NPCs can use them but if I try to sleep on the ground, I can't even activate the ground to sleep. Any thoughts on this? Link to comment Share on other sites More sharing options...
Fusiontron Posted January 19, 2014 Author Share Posted January 19, 2014 I could try changing the interaction keyword but then maybe NPCs won't be able to use them but the PC will . . . Link to comment Share on other sites More sharing options...
Fusiontron Posted January 20, 2014 Author Share Posted January 20, 2014 Changing the interaction keyword does nothing . . . Link to comment Share on other sites More sharing options...
Tamira Posted January 20, 2014 Share Posted January 20, 2014 Make a new Bedroll ID and in the CK check "is marker". This will make it invisible in the game. It will be still visible in the CK (as long as you don't toggle markers with the"M" key).You may drag it down below the ground a bit so the NPC won't hover there (test it in game how much is possible). You may want to change the name from "bedroll" to something like "ground".And you could place an additional (visible) haymound there and then name your new bedroll "hay". Link to comment Share on other sites More sharing options...
varsaigen Posted January 20, 2014 Share Posted January 20, 2014 Is the bedroll marker set as open to NPCs only? Or is it set to include the Player? (Owned by others or by Player) Link to comment Share on other sites More sharing options...
Fusiontron Posted January 20, 2014 Author Share Posted January 20, 2014 On 1/20/2014 at 6:23 AM, varsaigen said: Is the bedroll marker set as open to NPCs only? Or is it set to include the Player? (Owned by others or by Player)No ownership. Link to comment Share on other sites More sharing options...
Fusiontron Posted January 20, 2014 Author Share Posted January 20, 2014 (edited) On 1/20/2014 at 5:31 AM, Tamira said: Make a new Bedroll ID and in the CK check "is marker". This will make it invisible in the game. It will be still visible in the CK (as long as you don't toggle markers with the"M" key).You may drag it down below the ground a bit so the NPC won't hover there (test it in game how much is possible). You may want to change the name from "bedroll" to something like "ground".And you could place an additional (visible) haymound there and then name your new bedroll "hay". I tried before to simply just use a bedroll and drag it ever so slight under the floor so it could still be activated. But the animation is weird because for BedrollGround the NPCS (to get into bed) crawl on their knees and then lay down (which is what I want we are miserable lizards) but for other furniture the NPCs will try to stand up or whatever and then they fall through the floor or my game gets a CTD. I'll try it your way, I'll let you know how it goes. Edited January 20, 2014 by Fusiontron Link to comment Share on other sites More sharing options...
Fusiontron Posted January 21, 2014 Author Share Posted January 21, 2014 It works but the animation is sitting down rather than crawling on the ground. BTW do you guys think if I remove the RaceToScale keyword from some stuff in order to make it so when kids use say an oven they don't grow, that that would cause any problems? Link to comment Share on other sites More sharing options...
varsaigen Posted January 28, 2014 Share Posted January 28, 2014 hmm... sounds like a solution would be to have a custom sleep animation, and a new bed marker to be applied to Bedrolls? Link to comment Share on other sites More sharing options...
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