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Starfield Endgame: A beeg-ol' Dream Changelist and Modding Endgame Reference Sheet for Modders


c0ldk453

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Notes: This is a list of changes to the game I intend to achieve through the lifetime of my playing Starfield - either through mods or hopefully some updates from Bethesda themselves. Meant to be read kind of like an update changelog from the mods I will inevitably install. Some of these ideas exist in part in currently-available mods - many ideas are further expanded on if they exist right now. This is mainly intended to be a reference to look at for those looking for ideas in the future on what to make for this game. I recognize that most of this stuff won't happen until CK, but let me know if you figure something out! Some ideas may be incomplete - let me know if you want more clarification on anything.

 

This list does not contain any changes to Starborn powers, as even with the 500 hours I've put into the game so far - I have yet to really use the powers, and thus haven't thought about how to balance them or change them yet. I may come back to this post and edit it at some point to include that info as I get more testing and playing in. But I definitely feel the base level of the powers needs to be improved to feel more impactful.

 

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Primary Ideal Gameplay Adjustments

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Changes to Ship Mechanics and Ship Building

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Changes to Outposts, Outpost Objects, and Outpost Construction

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Changes to Perks, Powers, and Research

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(any buffs made to perks here are made to account for the new perk acquisition method,

and also to account for the general difficulty increase aimed for in this build of the game)

 

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Changes to Weapons and Armor

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NG+ Changes

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Quest and Location Completion Reward Changes

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