Khadafi87 Posted November 5, 2023 Share Posted November 5, 2023 Hi all, I'm using the RBT (Race-Based-Textures) mod together with the bnp fantasy skins. RBT uses custom texture paths for each individual race. When exporting the facegen data for npcs, all textures from the custom paths are being successfully applied, except for the specular texture. Instead of the custom race specular texture it uses the standard male or female specular texture path, which causes neck seams for the races.Is there any way to make CK actually read the custom specular path and use the texture? I don't really feel like going through 1000s of npcs, editing the texture manually. Link to comment Share on other sites More sharing options...
Axarien Posted April 25 Share Posted April 25 I've noticed the same problem, and in searching for answers your question is the only topic I found on it. Did you ever figure out a fix in Creation Kit? Link to comment Share on other sites More sharing options...
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