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Custom Pip Boy boot sequence?


veopikke

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I'm wondering if the boot sequence on the Pip-Boy can be changed (the one where it says COPYRIGHT 2075 ROBCO 64K RAM SYSTEM etc after you first pick it up). I already think that probably not, because it might be stored as an in-game video and not a text message, but I'd like some confirmation on that. Thank you.

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It definitely can and is in fact one of the more straightforward things you can do when modding this game. But it requires knowledge of ActionScript and how to compile an swf. What you do is compose the swf you want to replace the vanilla one with, using the existing source code as a template OR decompile the vanilla SWF using JPEXS-swf-deompiler and make changes within that file. For the latter you need to first extract the ui-file in question from interface.ba2, and when you have your replacement file, you put it in an "Interface" folder in Data. So in essence; create a replacement, put it in a subdirectory in Data corresponding to the folder structure of the ba2 archive.

 

Here is the source code:

 

https://github.com/F4CF/Interface/tree/master/Data%2FInterface%2FSource%2FBethesda%2FPipboy%2Fpipboybootsequence

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