Pyrogoat Posted July 3, 2009 Share Posted July 3, 2009 Ok, here is my issue.I have two player home mods. We shall call the A and B. These mods both have their own interior cells.What I want to do is Add a hatch in the floor inside A that leads to B (to make B a basement level of A). I have tried to do this several ways. Editing just A or just B, or creating a new esp file that alters both home mods. Nothing has worked.Either nothing happens at all (none of the changes I make take effect), the game crashes on startup (before I even get to the load game menu), or some partial changes take effect, but not all of them. I was removing the doorway from the wasteland to home B completely. Then adding a door in home A and setting it to teleport to home B entry door interior.But the new door I added in home A would never show up. I realize now that the teleport marker may have been positioned inside some geometry, but wouldn't that have just caused a crash when you tried to use the door? It shouldn't make the door disappear or crash the game before I even try to load a save, right? Link to comment Share on other sites More sharing options...
PositronicSpleen Posted July 3, 2009 Share Posted July 3, 2009 I'm kind of new to modding, so I don't know how to merge them into one file, but I think you can make a new patch to do this. You would load both existing files, edit them as desired, save the new file, and then load it after the other two. I'm sure there's a more elegant solution, but this should work. If the new door doesn't show up, I'd suspect it could be a problem with the load order. You could do a COC command in the console to the cell of the "basement" and see if that one works. Edit: Your forum name seems familiar, but I can't quite tell from where. Link to comment Share on other sites More sharing options...
Pyrogoat Posted July 7, 2009 Author Share Posted July 7, 2009 I found a solution to this issue, so I thought I would post it here for the benefit of other curious beginning modders. The problem is that I needed to make one of the house mods into an ESM file. You can't mod an ESP's contents with another ESP.Since one of the homes became oddly unstable when I made it into an ESM I made the other into an ESM and then modded the remaining one (still and ESP) to make all the changes I wanted.Worked like a charm! @ PositronicSpleen:My forum name here is also used on GameFaqs and Xbox live, you may recongnize me from one of those places? Link to comment Share on other sites More sharing options...
Callighan Posted July 7, 2009 Share Posted July 7, 2009 You could use FO3Plugin to combine .esp files. It's easy and painless. The only caveat is you have to have Java installed. Link to comment Share on other sites More sharing options...
BadPenney Posted July 7, 2009 Share Posted July 7, 2009 You can't mod an ESP's contents with another ESP.Yes, I think that you can. At least, I have been able to do so. But I am glad that you were able to find a solution that works for you. Link to comment Share on other sites More sharing options...
october21 Posted July 8, 2009 Share Posted July 8, 2009 You can't mod an ESP's contents with another ESP.Yes, I think that you can. At least, I have been able to do so. But I am glad that you were able to find a solution that works for you. .esps cannot be dependent upon other .esps. That is to say, an .esp cannot be the master of another .esp. Link to comment Share on other sites More sharing options...
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