dontbebeech Posted January 20, 2014 Share Posted January 20, 2014 Hi. I've finally got NV working well enough to get past the start-up screen and into the new game, but now I always freeze when attempting to leave Doc Mitchell's house.This is my load order; please tell me which mods are conflicting/if the load order needs to be rearranged.FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Active Wasteland.esm=1Caliber.esm=1CaliberXhonesthearts.esm=1CaliberXgunrunners.esm=1Interior Lighting Overhaul - Core.esm=1JIP Selective-Fire.esm=1AWorldOfPain(Preview).esm=1More Perks.esm=1More Perks for Companions.esm=1More Perks for Dead Money.esm=1More Perks for Honest Hearts.esm=1More Perks for Old World Blues.esm=1More Traits.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=0Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Stalker Weapons Pack.esm=1wsex.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1RustTownV1Master.esm=1FINAL Seachlight Airport NCR.esm=1NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm=1Interior Lighting Overhaul - L38PS.esm=1Cannabis.esm=1FCOMaster.esm=1SomeguySeries.esm=1Mission Mojave - Ultimate Edition.esp=1MMUE POP.esp=1MMUE-CP-Electrocity.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1Better Burned Man.esp=1RustTownAdditions3.esp=1Light My Flare.esp=1Project Nevada - Dead Money.esp=0Project Nevada - Honest Hearts.esp=0Project Nevada - Old World Blues (No Cyberware).esp=0Project Nevada - Lonesome Road.esp=0Project Nevada - Gun Runners' Arsenal.esp=0Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1pnv.esp=1NewVegasBounties.esp=1wsexInnuendoAnims.esp=1wsexInnuendoNPCs.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Honest Hearts Update.esp=1More Perks for Old World Blues Update.esp=1More Traits Update.esp=1Active Wasteland - Vanilla Replacements.esp=1Active Wasteland - Coffee Maker.esp=1Active Wasteland - Goggle Tints.esp=1Active Wasteland - Dead Money Replacements.esp=1Active Wasteland - Dead Money Coffee Maker.esp=1Active Wasteland - Dead Money Goggle Tints.esp=1Animated Prostitution.esp=1Better Casinos.esp=1DrugsAreBadMKay.esp=1FeelingIrradiated.esp=1Oven Cooking.esp=1AK47.esp=1AKS74u.esp=1BM4A1.esp=1M14.esp=1mac10.esp=1PancorJH.esp=1SWP40 Patch 01.esp=1SWP40Pistols.esp=1AWOPDeadMoney.esp=1AWOP DLC + GRA Conflict Error Fixes.esp=1AWOPCaliberXAmmoPatch.esp=1Realistic_Repair_NV.esp=1Real Weapon Names.esp=1DrugsAreBadMKay-IS.esp=0FeelingIrradiated-IS.esp=0More Realistic Aiming.esp=1Reactive People - Ultimatum.esp=1WeaponJamming.esp=1WeaponModsExpanded.esp=1WMXUE.esp=1WMX-FOOKNV CP.esp=0WMX-ShotgunCommando.esp=0WMX-Arwen_NV_Realism.esp=0Project Nevada - WMX.esp=1WMX-ModernWeapons.esp=1WMX-HonestHearts.esp=0WMX-OldWorldBlues.esp=0WMX-GunRunnersArsenal.esp=0WMX-MW-GRA.esp=1WMX-ArenovalisTextures.esp=1WMX-FOOKNV-DLCs CP.esp=0WMX-PreOrderPackMercenary.esp=0EVE FNV - ALL DLC.esp=1WMX-EVE-AllDLC.esp=0Project Nevada - EVE All DLC.esp=1MMUE-CP-EVE.esp=1HighGrass.esp=1Vurt's WFO.esp=1ProjectRealityMkIv5HDR.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - GS Shack.esp=1ILO - NSkies URWLified Patch.esp=1ILO - A World of Pain.esp=1WMXUE-CouriersStash.esp=1MMUE-CP-ILO.esp=1wsex-DSI.esp=1CNR_Beta.esp=1Russell.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOP Interior Music.esp=1AWOP NO DLC Conflict Error Fixes.esp=0AWOP DLC Conflict Error Fixes.esp=1ILO - NVInteriors Project - AWOP - SLAP.esp=1ILO - Rust Town.esp=1EVE FNV - NO GRA.esp=0EVE FNV - NO DLC.esp=0FCO.esp=1FCO - OnHolyServiceBound NPC's.esp=1FCO - Roberts Patch.esp=0FCO - Melissa Fix.esp=1TheInheritance.esp=09A91.esp=1AEK971.esp=1AK74.esp=1AN94.esp=1ASVAL.esp=1B92FS.esp=1C1849.esp=11911.esp=1CShotgun.esp=1Crossbow.esp=1Gyrojet.esp=1CAWS.esp=1G3SG1.esp=1HomemadeSMG.esp=1Uzi.esp=1KABAR.esp=1L96.esp=1M37Ithaca.esp=1Makarov.esp=1MaresLeg.esp=1Mateba.esp=1MauserC96.esp=1MP412REX.esp=1PPSh41.esp=1Remington870SO.esp=1SW38S.esp=1StenMkII.esp=1RagingBull.esp=1Millenia_Tokarev.esp=1HKUSP.esp=1HKUSP45.esp=1VSS_Vintorez.esp=1Project Nevada - EVE No DLC.esp=0Project Nevada - EVE No GRA.esp=0RealSmokes.esp=1WMX-EVE-NoGRA.esp=0WMX-EVE-NoDLC.esp=0P.S. I recently deleted Nevada Skies; does Project Reality conflict with it? Link to comment Share on other sites More sharing options...
murphy540 Posted March 1, 2014 Share Posted March 1, 2014 First, I'd suggest dropping your esm/esp count. Try using something like FNVPlugin to merge together a bunch of your single-weapon mods, if you can't find the bundles on the nexus already. Remember to go over it in FNVEdit. You don't want more than about 130 different ESM/ESP files if you can help it. Second, it looks like you're running both Weapon Mods Expanded Ultimate Edition, AND the updated version. You only need one. Try looking into similar things; using the wrong, outdated version when you should be using another. Finally, if all else fails, you're just going to have to remove mods until it works. Link to comment Share on other sites More sharing options...
alienzerox Posted March 2, 2014 Share Posted March 2, 2014 (edited) sheesh ... I just did this for another weapon nut ... read the other post I just wrote about this very same thing http://forums.nexusmods.com/index.php?/topic/1435905-the-final-list/ Edited March 2, 2014 by alienzerox Link to comment Share on other sites More sharing options...
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