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Help with Load Order/Mod conflicts


dontbebeech

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Hi. I've finally got NV working well enough to get past the start-up screen and into the new game, but now I always freeze when attempting to leave Doc Mitchell's house.

This is my load order; please tell me which mods are conflicting/if the load order needs to be rearranged.

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Active Wasteland.esm=1
Caliber.esm=1
CaliberXhonesthearts.esm=1
CaliberXgunrunners.esm=1
Interior Lighting Overhaul - Core.esm=1
JIP Selective-Fire.esm=1
AWorldOfPain(Preview).esm=1
More Perks.esm=1
More Perks for Companions.esm=1
More Perks for Dead Money.esm=1
More Perks for Honest Hearts.esm=1
More Perks for Old World Blues.esm=1
More Traits.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=0
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
Stalker Weapons Pack.esm=1
wsex.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
RustTownV1Master.esm=1
FINAL Seachlight Airport NCR.esm=1
NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm=1
Interior Lighting Overhaul - L38PS.esm=1
Cannabis.esm=1
FCOMaster.esm=1
SomeguySeries.esm=1
Mission Mojave - Ultimate Edition.esp=1
MMUE POP.esp=1
MMUE-CP-Electrocity.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Better Burned Man.esp=1
RustTownAdditions3.esp=1
Light My Flare.esp=1
Project Nevada - Dead Money.esp=0
Project Nevada - Honest Hearts.esp=0
Project Nevada - Old World Blues (No Cyberware).esp=0
Project Nevada - Lonesome Road.esp=0
Project Nevada - Gun Runners' Arsenal.esp=0
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
pnv.esp=1
NewVegasBounties.esp=1
wsexInnuendoAnims.esp=1
wsexInnuendoNPCs.esp=1
More Perks Update.esp=1
More Perks for Companions Update.esp=1
More Perks for Dead Money Update.esp=1
More Perks for Honest Hearts Update.esp=1
More Perks for Old World Blues Update.esp=1
More Traits Update.esp=1
Active Wasteland - Vanilla Replacements.esp=1
Active Wasteland - Coffee Maker.esp=1
Active Wasteland - Goggle Tints.esp=1
Active Wasteland - Dead Money Replacements.esp=1
Active Wasteland - Dead Money Coffee Maker.esp=1
Active Wasteland - Dead Money Goggle Tints.esp=1
Animated Prostitution.esp=1
Better Casinos.esp=1
DrugsAreBadMKay.esp=1
FeelingIrradiated.esp=1
Oven Cooking.esp=1
AK47.esp=1
AKS74u.esp=1
BM4A1.esp=1
M14.esp=1
mac10.esp=1
PancorJH.esp=1
SWP40 Patch 01.esp=1
SWP40Pistols.esp=1
AWOPDeadMoney.esp=1
AWOP DLC + GRA Conflict Error Fixes.esp=1
AWOPCaliberXAmmoPatch.esp=1
Realistic_Repair_NV.esp=1
Real Weapon Names.esp=1
DrugsAreBadMKay-IS.esp=0
FeelingIrradiated-IS.esp=0
More Realistic Aiming.esp=1
Reactive People - Ultimatum.esp=1
WeaponJamming.esp=1
WeaponModsExpanded.esp=1
WMXUE.esp=1
WMX-FOOKNV CP.esp=0
WMX-ShotgunCommando.esp=0
WMX-Arwen_NV_Realism.esp=0
Project Nevada - WMX.esp=1
WMX-ModernWeapons.esp=1
WMX-HonestHearts.esp=0
WMX-OldWorldBlues.esp=0
WMX-GunRunnersArsenal.esp=0
WMX-MW-GRA.esp=1
WMX-ArenovalisTextures.esp=1
WMX-FOOKNV-DLCs CP.esp=0
WMX-PreOrderPackMercenary.esp=0
EVE FNV - ALL DLC.esp=1
WMX-EVE-AllDLC.esp=0
Project Nevada - EVE All DLC.esp=1
MMUE-CP-EVE.esp=1
HighGrass.esp=1
Vurt's WFO.esp=1
ProjectRealityMkIv5HDR.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - GS Shack.esp=1
ILO - NSkies URWLified Patch.esp=1
ILO - A World of Pain.esp=1
WMXUE-CouriersStash.esp=1
MMUE-CP-ILO.esp=1
wsex-DSI.esp=1
CNR_Beta.esp=1
Russell.esp=1
AWOPDeadMoneyVendorPatch.esp=1
AWOP Interior Music.esp=1
AWOP NO DLC Conflict Error Fixes.esp=0
AWOP DLC Conflict Error Fixes.esp=1
ILO - NVInteriors Project - AWOP - SLAP.esp=1
ILO - Rust Town.esp=1
EVE FNV - NO GRA.esp=0
EVE FNV - NO DLC.esp=0
FCO.esp=1
FCO - OnHolyServiceBound NPC's.esp=1
FCO - Roberts Patch.esp=0
FCO - Melissa Fix.esp=1
TheInheritance.esp=0
9A91.esp=1
AEK971.esp=1
AK74.esp=1
AN94.esp=1
ASVAL.esp=1
B92FS.esp=1
C1849.esp=1
1911.esp=1
CShotgun.esp=1
Crossbow.esp=1
Gyrojet.esp=1
CAWS.esp=1
G3SG1.esp=1
HomemadeSMG.esp=1
Uzi.esp=1
KABAR.esp=1
L96.esp=1
M37Ithaca.esp=1
Makarov.esp=1
MaresLeg.esp=1
Mateba.esp=1
MauserC96.esp=1
MP412REX.esp=1
PPSh41.esp=1
Remington870SO.esp=1
SW38S.esp=1
StenMkII.esp=1
RagingBull.esp=1
Millenia_Tokarev.esp=1
HKUSP.esp=1
HKUSP45.esp=1
VSS_Vintorez.esp=1
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
RealSmokes.esp=1
WMX-EVE-NoGRA.esp=0
WMX-EVE-NoDLC.esp=0

P.S. I recently deleted Nevada Skies; does Project Reality conflict with it?

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  • 1 month later...

First, I'd suggest dropping your esm/esp count. Try using something like FNVPlugin to merge together a bunch of your single-weapon mods, if you can't find the bundles on the nexus already. Remember to go over it in FNVEdit. You don't want more than about 130 different ESM/ESP files if you can help it.

 

Second, it looks like you're running both Weapon Mods Expanded Ultimate Edition, AND the updated version. You only need one. Try looking into similar things; using the wrong, outdated version when you should be using another.

 

Finally, if all else fails, you're just going to have to remove mods until it works.

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