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how can i simplify corpse collisions?


j3lly0m3lly

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i'm having never disappearing corpses and enemy multiplier, which causes my fps to drop due to the amount of corpse physics happening. i've been trying to solve this issue by making simpler collisions for the actor meshes in nifskope, but none of them seem to use bhkNPCollisionObject. so if that's the case, how can i simplify the corpse collisions?

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  • 2 weeks later...
On 11/22/2023 at 11:32 AM, South8028 said:

Corpses have their own Ragdoll collision. I do not know how to do it. I've only seen such a custom item (if I'm not mistaken. It was a long time ago) in this mod (punching bag). I myself want to find a way to make such a collision in order to suspend objects with physics, but there are no manuals.

https://www.nexusmods.com/fallout4/mods/20651

do you know how can i find their collision mesh?

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8 hours ago, j3lly0m3lly said:

do you know how can i find their collision mesh?

This is what the havok tool for creating a rag doll looks like. I'd be very happy to find a little tutorial on what to do with this. In pho4, by the way, there are skeletons - rag dolls. These themed bones on wire are from anatomy cabinets and are scattered all over the world. Although simply viewing the nif in a nifscope will not give anything. Need a short lesson on 3ds. It is unlikely that anything can be done about this in Nifskop.

HavokRagDoll.jpg

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