j3lly0m3lly Posted November 8, 2023 Posted November 8, 2023 i made a weapon that's producing lots of large casings when fired, but they are making it difficult to walk when fighting in tight spaces. how can i make ammo casings player uncollidable just like corpses are?
RoNin1971 Posted November 9, 2023 Posted November 9, 2023 (edited) removing the collision will do that, but that comes with a few downsides. There should be a special collision type for that as well, but i would need to check. never used it. edit:A downside for probably both methods (not sure about there being a useable type) is that they will not pile up as in the image. Edited November 9, 2023 by RoNin1971
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