j3lly0m3lly Posted November 8, 2023 Share Posted November 8, 2023 i made a weapon that's producing lots of large casings when fired, but they are making it difficult to walk when fighting in tight spaces. how can i make ammo casings player uncollidable just like corpses are? Link to comment Share on other sites More sharing options...
RoNin1971 Posted November 9, 2023 Share Posted November 9, 2023 (edited) removing the collision will do that, but that comes with a few downsides. There should be a special collision type for that as well, but i would need to check. never used it. edit:A downside for probably both methods (not sure about there being a useable type) is that they will not pile up as in the image. Edited November 9, 2023 by RoNin1971 Link to comment Share on other sites More sharing options...
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