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Posted

i made a weapon that's producing lots of large casings when fired, but they are making it difficult to walk when fighting in tight spaces. how can i make ammo casings player uncollidable just like corpses are?

3Akl6SI.jpg

Posted (edited)

removing the collision will do that, but that comes with a few downsides.

 

There should be a special collision type for that as well, but i would need to check. never used it.

 

edit:

A downside for probably both methods (not sure about there being a useable type) is that they will not pile up as in the image.

Edited by RoNin1971
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