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how to make an object player uncollidable?


j3lly0m3lly

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You should look around in the vast jungle of collision plane-types that can be included or excluded for collision with the form that you are working with. There is usually a drop down list in the form settings. Checking the settings of some dismembered body parts could be a good start.

you're talking about nifskope? where should i look 4 them exactly?

 

i found a "L_SHELLCASING" record inside fallout 4's collision layer category, but it doesn't even include the collision with L_CHARCONTROLLER. i've made an override record to try deleting its collision with L_COLLISIONBOX and L_CUSTOMPICK1 but it didn't affect my character's collision with the shell casings.

HbktUX9.png

 

then i noticed that its description says "special shell casing layer for casing sounds" which made me confused even more

Edited by j3lly0m3lly
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you're talking about nifskope? where should i look 4 them exactly?

 

i found a "L_SHELLCASING" record inside fallout 4's collision layer category, but it doesn't even include the collision with L_CHARCONTROLLER. i've made an override record to try deleting its collision with L_COLLISIONBOX and L_CUSTOMPICK1 but it didn't affect my character's collision with the shell casings.

 

then i noticed that its description says "special shell casing layer for casing sound" which made me confused even more

 

 

 

 

 

No I'm talking about CK and the collision layers you have indeed found using Fo4edit. You should probably bind your ammo casing form(s) to L_SHELLCASING if you haven't already because L_SHELLCASING is not set to collide with actors (unless dead afaict -- L_DEADBIP).

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you're talking about nifskope? where should i look 4 them exactly?

 

i found a "L_SHELLCASING" record inside fallout 4's collision layer category, but it doesn't even include the collision with L_CHARCONTROLLER. i've made an override record to try deleting its collision with L_COLLISIONBOX and L_CUSTOMPICK1 but it didn't affect my character's collision with the shell casings.

 

then i noticed that its description says "special shell casing layer for casing sound" which made me confused even more

 

 

 

 

 

No I'm talking about CK and the collision layers you have indeed found using Fo4edit. You should probably bind your ammo casing form(s) to L_SHELLCASING if you haven't already because L_SHELLCASING is not set to collide with actors (unless dead afaict -- L_DEADBIP).

 

the issue is that i can only find "308casing" and "casing308"- i can't find 50cal casing

i've edited their collision layers to L_SHELLCASING, but it doesn't change the 50cal's collision

 

ShnC4a3.png

Edited by j3lly0m3lly
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