Deleted945227User Posted July 4, 2009 Share Posted July 4, 2009 HI... I'm testing the mods FOOK, XFO, MMF using files from FOIP for compatibility, and i found some issues whitin the game. But before i report those issues, i would like to now if i'm using the correct loading order for the mods.And also, i know that different versions of mods, tools and patches equals bugs & issues but mainly, i would like to know if i have some of the issues because of the loading order. That way i can report "problems" of compatibility and/or "problems" with the mod itself, knowing that i'm using the correct loading order, and not having problems because of that order. So, here are the versions i'm using: Official Fallout 3 patch v1.6FOSE v1.1 beta 8FOMM v0.9.15 LATEST FOOK CPs from FOIP 1.6ArchiveInvalidation Invalidated 1.0.6 FOOK mod (downloaded from FOOKUNITY the 3 main files and latest ESP's)Martigen's Mutant Mod for Fallout 3 - RC 3XFO mod v084b And here is the loading order in FOMM: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esm FOOK.espFOOK - Tougher Enemies.espFOOK - Strengh Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK - Anchorage.espFOOK - The Pitt.espFOOK - Broken Steel.espFOOK - Point Lookout.espXFO_full_Preconfig_STANDALONE.espMart's Mutant Mod.espMart's Mutant Mod - BrokenSteel.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Thougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMMMF + XFO + FOOK.esp auto aim.esp NOTE: the last 'auto aim.esp' was made by me, and only changes the auto aim P.S.: For the people responsible for these mods, my CONGRATULATIONS, they are excellent mods, and also VERY THANKS for the effort of trying to make the compatibilities for them... This way fallout 3 is not a game "we play for a month" (if you know what i mean )..And another thing, i'm also posting this topic on: http://www.bethsoft.com/bgsforums/index.ph...owtopic=1010207http://www.fookunity.com/forum/showthread....p=4661#post4661 (they have been all posted with the same TITLE), with the objective of trying to have answers from all the people involved on these projects... Link to comment Share on other sites More sharing options...
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