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Mysterious .esp appearing out of nowhere


Andomian

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So, in the hope I'm allowed to drop this mistery in here, I would like to share this puzzle and hope I can find an answer to it. (It's not a bug and doesn't cause any problems, but still proves to be a mistery to solve.)

 

In a nutshell, I have two .esp plugins appearing out of nowhere, at the end of a modding session, way way after the corresponding mod was installed. (See further down)

 

Long story:

I've spent the past few days working on a mod list for my Skyrim (Legendary) and today I finally went for the full and clean install of everything. (Reinstalled Skyrim after wiping the mods and wiping the folders)

Everything was working fine, no crashes or loading issues (except for one fight with a saddle) and the list of plugins (NMM) also looked fine too. I checked on all of this ingame every couple mods just to make sure.

 

So, being finally done I jumped into the game, created a character, spent some time in character creation, then went out into the world (random plop-in with skyrim unbound, then to Markarth) and looked at some ponies. Got annoyed with said saddle issue again and went out looking to fix it somehow.

 

 

And there it was! Two .esp at the very bottom of the plugins list!

 

- revampedexteriorfog.esp

- furtherdarkdungeonsforenb.esp

 

 

 

I already see that they are from Seasons of Skyrim ENB, but why do they only show up NOW after sitting in front of my PC and working on this for 10 hours (with small breaks) and regularly loading the game?

What have I done that caused those .esp to come to life only now?

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Stop drinking the coolaid!

 

ESPs don't normally appear on their own. You must have chosen different config options when reinstalling Seasons of Skyrim ENB. The fact they appear at the end, away from the other ESPs from the same mod, is consistent with having it installed once without these options turned on, and then reconfigured or reinstalled with different options.

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Stop drinking the coolaid!

 

ESPs don't normally appear on their own. You must have chosen different config options when reinstalling Seasons of Skyrim ENB. The fact they appear at the end, away from the other ESPs from the same mod, is consistent with having it installed once without these options turned on, and then reconfigured or reinstalled with different options.

 

Even when I went for a clean fresh install? Uninstalling every single mod in NMM, uninstalling Skyrim, wiping both the skirym folders, the normal one and the documents one?

Even when I went for a single install of my enb without changing settings again afterwards?

 

And then it still sat in the backroom for hours on end before finally showing up. Not trying to pick a fight here but I do find this very strange.

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Have you checked that maybe some mod for ENB or interiors, or landscape that you have installed with the mod manager that has 2 or I have even installed mod that have up to 3 .esp files.

If you use LOOT to automatically organize the esp maybe that's why they appear out of nowhere, becouse the program put then there.

If you don't use LOOT, maybe as xkkmEl says, some additional configuration makes them appear. (Although I don't believe it, the esp are activated automatically when the mod is installed or they are activated as you select options when installing a mod or they are activated manually by the user. There is no other way) but I am certainly no expert, do not take my comment into account without verifying it first.

 

If you deactivate them, does it tell you a warning like: "missing masters" or something like that?

If you deactivate them and want to enter the game, it leaves you or gives you CTD.

It is probably some mod with more than one esp file, these are not created alone, no mod can create them for you.

 

All these queries and what I tell you is based on the fact that I use MO2, in skyrim LE and these are the things that have happened to me there. I have no knowledge about other mod managers

What I wrote to you is just an idea in case it helps you, good luck.

Edited by rodr1ss
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Have you checked that maybe some mod for ENB or interiors, or landscape that you have installed with the mod manager that has 2 or I have even installed mod that have up to 3 .esp files.

If you use LOOT to automatically organize the esp maybe that's why they appear out of nowhere, becouse the program put then there.

If you don't use LOOT, maybe as xkkmEl says, some additional configuration makes them appear. (Although I don't believe it, the esp are activated automatically when the mod is installed or they are activated as you select options when installing a mod or they are activated manually by the user. There is no other way) but I am certainly no expert, do not take my comment into account without verifying it first.

 

If you deactivate them, does it tell you a warning like: "missing masters" or something like that?

If you deactivate them and want to enter the game, it leaves you or gives you CTD.

It is probably some mod with more than one esp file, these are not created alone, no mod can create them for you.

 

All these queries and what I tell you is based on the fact that I use MO2, in skyrim LE and these are the things that have happened to me there. I have no knowledge about other mod managers

What I wrote to you is just an idea in case it helps you, good luck.

 

Heya, thanks for your input and giving me more to think about. No, no using LOOT here, all the plugins are where they were placed initially without getting shuffled around again.

They are also not giving an error (since they are part of the Seasons of Skyrim enb) nor did they crash my game upon start. I've removed both of them from the data folder, which has also not crashed the game.

 

What I find fascinating is that it happened only when I was done modding. Between the last loading of the game and checking up on things and finish modding, the only things I have added were minor changes to stuff like crafting or A matter of Time, that sort of stuff, plus the armors and weapons. They surely don't have an effect on enb? There was however also a world map retex, maybe that has had something to do with it, having the clouds and all.

 

As long as it doesn't cause my game trouble I don't really care about it being there, but I sure would like to know why. =)

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Even so, keep in mind these esp since they affect the game, directly, but taking into account if you use ENB.

I don't know the exact words in English nor the names used by the guys who make the mods but they "map" “re texture” for example the fog with another texture, if a mod uses it and the mod responsable that has to put it does not have the esp it is very likely that you could have some problem.

The best places to try these things are the Dwemer dungeongs, like Nchuand-Zel (the door on the left at the top at the end of the long bridge when you enter), also where you can see it with lights and landscape is in Eldergleam Sanctuary. You can also use the console command outside and put the ambient whit fog on to see how it turns out and what it looks like, day and night.

It's just an idea, becouse if you are going to remove something that should be there, it would be better to anticipate that you may have some inconvenience.


I am glad that the information has been useful to you, as I told you before, I am not an expert, what I know is only because of problems that have happened to me. But I can't help you more than that.


I'm sure someone can help you better, there are many with a lot of knowledge in nexus. They just need time but they will surely see your problem.




have a great day


Edited by rodr1ss
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I also take this opportunity to leave you another piece of information.

This is becouse before I didn't look at the files of a mod, if it said on the page that it worked and in the posts and it had all the requirements then I install it.

But not long ago I discovered an armor mod that inside the files came an enb.ini file (now I don't remember the name) it is the main one that is used by the enb for the parameters and this file was there so when I discovered it, I had already uninstalled the entire ENB program and the pressets because nothing worked as it should, and all because of that file, in an armor mod

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I also take this opportunity to leave you another piece of information.

This is becouse before I didn't look at the files of a mod, if it said on the page that it worked and in the posts and it had all the requirements then I install it.

But not long ago I discovered an armor mod that inside the files came an enb.ini file (now I don't remember the name) it is the main one that is used by the enb for the parameters and this file was there so when I discovered it, I had already uninstalled the entire ENB program and the pressets because nothing worked as it should, and all because of that file, in an armor mod

Skyrim does the strangest things sometimes. I had such things in the past too. Recently I tried to fix Vorstag's bald head and thought it was Apachii hair, but removing the mod didn't do anything so I kept searching. Turned out it was the Immersive Armor aditional mod that spreads the armors to more npc's. It gave Vorstag the Vagabond outfit WITH HOOD on. But the hood I only found after making him a follower and searching his outfit inventory with AFT. It was in the inventory (equipped), but not visible on his head. -.-

 

I hope you got your game back together after the issue!

 

So now I have been testing around with the fogwhatever.esp, it seemed to have just reverted it back to vanilla without it. Putting it back has enabled it again. It's really just the file that came with the enb itself. /shrug

Still no clue why it popped up so late though, as it should have popped up right after installing the enb. Like I said initially, it's a mistery. :D

 

As long as everything is in working order once I'm starting my play, it's fine. Before that I won't start playing anyway.

 

And thank you for the dungeons! I never remember which ones to go to for Skyrim stress testing and randomly run around.

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