exitw0und Posted November 9, 2023 Share Posted November 9, 2023 I'm looking to increase the brightness of a certain mod (non-blinding flashlight) for my own use to compliment Luma HDR. I installed the Intel Texture Works plugin and can now open DDS files in photoshop but I'm unsure how to handle saving the file. What texture map setting should I select? Which compression setting?Should min-map be set to auto-generate or from layers?Should I be editing each min-map layer on its own? Could someone please point me in the right direction? I've tried numerous combinations of these settings but when in game the flashlight no longer functions, so my settings are off in some way. Link to comment Share on other sites More sharing options...
Recommended Posts