filthyhabits Posted July 4, 2009 Share Posted July 4, 2009 dunno where to start, i'm at a loss after sifting thru forums for hours on endBeen a few days since i actually played this dang game... I actually did a fresh install of everything today incl. main game, and FWE froze my screen @ the terminal in the shack when i woke up (new game). What prompted that was i was getting <!> across the board and FWE didn't work at all, so i shaved off like 30 mods and then decided to just try to start over with FOIP and everything... This needs a good perusal: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmFOOK.esmFEV.esmMart's Mutant Mod.esmGlobaltravelsystem.esmGTSEssentials.esmCOMM.esmAmmo Bench.esmFOSE Detect.esmHairPack.esmHouseBot_v9.esmUnofficial Fallout 3 Patch.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espFWE - FOOK DLC Support.espDarNifiedUIF3.espDUIF3Extras.espFOOK.espFOOK - Anchorage.espFOOK - Anchorage hotfix.espFOOK - Owned!.espFOOK - Additional Power Armor Training.espFOOK - Tougher Enemies.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Test Container.espFO3 Wanderers Edition - FOOK Support.espFellout-Full.espFellout-SOTD.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-pipboylight.espCALIBRxMerchant.espWeaponModKits.espWMKAA12Shotgun.espCRAFT - Activation Perk.espMart's Mutant Mod.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Broken Steel.espUPP - Experience Perks.espUPP - Quest Perks.espRRRU +4.espMM_Chef_Extraordinaire_Perk.espEulogysPadV1.espProject Beauty.espAmmo Bench - Toolkit Retex.espAmmo Bench - Car Mechanic.espAmmo Bench - Artisan.espAmmo Bench - Old Ammo-Benches.espAmmo Bench - CRAFT Plugin.esphair_add_npc.espExistence2.0.espGalaxyNewsRadio100[M].espWe Jazz.espStealthboy Recon Armor - CRAFT.espMedicStealthArmor.espBM12PungaGardenFree.espWMKAA12Shotgun - FOOK.espWeaponModKits - FOOK + FWE.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FEV.espMart's Mutant Mod - FOOK + FWE.espMart's Mutant Mod - FWE (Primary Needs).espFWE Compatibility - FOOK.esp ...and it didnt come out in the same order in fomm after copying to clipboard...ack im tired, just want to kill stuff. [00:12] Background Loader: [WeaponModKits - FOOK + FWE.esp] Adding master "FWE_05_ITEMLOOT_II.esp"[00:12] Background Loader: [FWE_05_ITEMLOOT_II.esp] Loading file[00:12] Background Loader: Fatal: <EOSError: System Error. Code: 2.The system cannot find the file specified> is the newest error, but i thought i had it all... its 4:30 am and im out of beer. anyways, appreciate any help. Link to comment Share on other sites More sharing options...
mechine Posted July 4, 2009 Share Posted July 4, 2009 I feel your pain.Hang in there I got a good install, but then I started learning how to make modsand now I pretty much never play, because I'm busy making this freaking huge awesome mod, that will almost never end it seems like.20 more guns an I'm done. Last time I started over I moved the install further away from the system filesnot just outside program files but on a seperate drive Then I focused on which patch set up I needed Which ended up being 1.5 plus master updatebecause it sounded the most easy while also using the post 1.0.35 SLI stuff for multi grapics cards players. The master update part was part of FO3edit, creating a short cut to FO3editthen right clicking and adding -masterupdate to the target line with a space after the quotes, like target "C:/bethesda softpoop\FO3edit.exe" -masterupdateThen when you run that short cut it runs the master update program making changes here an there also pointing out any errors, which stopped the master update process where I could either delete that mod that caused the error or open it up with GECK to see if GECK would sort of prompt to auto fix the error. After getting master update to finish, all you do is hit the X an close the window, which saves the changes automaticlythen again running the program when you add new mods in. I also created a save point with system restore, part of windows system toolsthe save point was after I installed fallout 3 but before I patched or installed modsI also had the mods I was going to install already downloaded at that point. After I knew I had the patch set up I wanted to run, and also the poop ton of mods already downloaded. Then I started installing things, all the hard manual way taking note of things that would replace other things or cause conflicts. basicly ending with two files, one file named done, which were zip/rar files that I had unpacked an placed in my data folder, then another file named not done, with stuff that I didn't install for obvious reasons durring the manual install, deleted most of it, kept all of the done file though. At this point all I really needed to do was come up with a load order which was almost the hardest part, being 140 different mods What I did was put fook at the top, MMM at the bottom with compatibility patches after the .esp for which they patch to, Then common items together as much as I could, weapons with weapons, clothing with clothing,perks with perks, weather with weather, and such While it didn't turn out perfect, but still better than the last time.Works without as many crashes, but also I tweeked settings down that I wouldn't notice anyway. It's not much but at least it helps discribe how to tweek http://www.tweakguides.com/Fallout3_8.html Also you should go to www.pandora.com an create a radio station you like to listen to while you install. I did download the FOIP, but didn't need it, as the patches were with the updated versions for the modsFor one MMM just got a rather nice update, so you kind of have to pick which compatibilty patch you use. Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmRI_Core.esmSharing and Caring Companions.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmScenic_Loading_Background.espUnofficial Fallout 3 Patch.esp I only load these before fook for silly reasonsFOOK.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espRI_Base3.espRI_CrippledEffects.espRI_DoctorCost.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTableRI.espRI_LootTablePN.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.esptbase.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espUltra Olney.esp Probably not a good ideaNailedToDeath.espGPs Oasis - Clean Water 1.1.espMTC MoreGuardsInBigTown.espcollectionagent_improved.espMore Merchant Caps.espreal deputy weld V0.2.espFallout 3 Girls Redone.espBetterButler.espPotw V0.6.espFollowMe.espFollowersRelax.espSammy The Singing Robot.espRivet_city_security.espNot alone in the Wasteland anymore.espCaravanUpgrades.espNPCs Sleep Tighter.esproyphilipsveryevilwmask.espHeights.espMoreMapMarkers.espGoreMod.espOasisStorage.espMegaton Tweaks 1.28.espRecieveTenpennySuite.espForge.espFireLightFix.espQuantumPipeV2.espTheManBehindTheCurtain.espGalaxyNewsRadioFix.espVault-Tec Experimental Dimensional Safe.espamjygold bars.espUsableCigarettes.espAfrosNukaCola.espIceColdWater.espMRE.espFalloutFood.espHAZdrugs.espInebriation-FOSE.espAD-BAND MOD.espPretenderMask.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espLuckySpecs.espAviators.espArynnsSexyLeatherdress_EV.espBPV.espneocap.espPop Culture shirts.espfu_outfits.espSCC Armor.espREJillOutfit.espDaves Special Gift.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espRestoreLife.espF3UmpaAnimation.espThe Groovatron.espExplosive Entry.espDK_BulletTime.espT_R_A_S_C_H.espBottle That Water.espMagic Fingers Perk.espDree Perks.espMelee-UnarmedPACKeng.espKaBOOM.espLessBouncyGrenades.espLaserSword.espJQ-DuncanSword.espWieldableTorches.espModern weapons.espHZ_Glock.espSunGlassesFX.espTL_Color.espMaxLevel100.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espHZ_MoreShells_Extreme.espno blur on hit.espExtreemeLongDeathCamera.espVanity Camera Mod.espRivens_Eyescapes.espUltra pip-boy light.espWasteland Weather Overhaul .9.esp Wasn't meant to work together, but worksFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espMart's Mutant Mod.espRI_PNMMM.esp RI compatablity patchMart's Mutant Mod - FOOK.esp Fook patchMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Link to comment Share on other sites More sharing options...
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