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HeadPart and Material swap


lee3310

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On 11/13/2023 at 6:42 AM, South8028 said:

I also didnt go deep into how exactly it all works. But the impression is that all these heads are loaded, replacing each other, depending on the faceemotion. If you write in the console, for example, mfg morphs 2 10, then the head will load with its mouth open (ordinal number 2), and its try slider will set the open mouth value to 10. )

It would be logical to have one head with all the emotion sliders. But something, perhaps the limitation of 4 weights per 1 vertix, did not allow bgs to do this.

The forum was offline for so long that i forgot to mention this:
MatSwap doesn't work on headpart models, i got confirmation from someone who worked with headparts @blaze69 (it's game limitation).

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