Drake1132 Posted November 21, 2023 Share Posted November 21, 2023 Greetings all, I honestly have no idea how difficult this would be, or how feasible at all (given the number of Class/Subclass merge mods that already exist, I believe this should be possible, but I still have no idea how easy or difficult it would be), but I would love to get a mod that combines a fairly large number of Subclasses, both from the base game and numerous existing mods in order to merge them into a single Subclass that can be chosen at Character Creation. Specifically, I would want the following... Full Level 20 progression for Class/Subclass features *Storm Sorcerer *Shadow Sorcerer *Tempest Cleric *Twilight Cleric Circle of the Land (Coast) Druid Eldritch Knight Fighter Rune Knight Fighter (minus the enlargement from Giant's Might, but including the damage bonus) Way of the Kensei Monk Way of the Shadow Monk *Fey Wanderer Ranger *Hunter Ranger Gloomstalker Ranger *Arcane Trickster Rogue Assassin Rogue *Phantom Rogue (Subclasses marked with an asterisk above are of particular interest to me) Several of those inclusions have some overlap/similarities in their Class Features, and those could certainly be merged (or a single option chosen) as opposed to being stacked. I would like for the Class to have full access to *all* Skill Proficiencies as choices for the player with a minimum of 4 Skill choices and 1-2 Expertise choices available at Character Creation. I would like for the Class to be flagged/tagged as a Cleric and for the player to choose a Deity at the time of Character Creation. This might function best if making this Merge as *new* Subclass of the Cleric. Ideally, this should also set the Spell Attack and DC Attribute to a singular Attribute instead of the full 3-Attribute spread (I personally suggest WIS for this choice, simply because that is what's used by the majority of the included caster classes, and this again would make sense in particular if this was built as a Cleric Subclass). Additional Subclass inclusions would not be objectionable to me, as long as they are not used to remove/replace any of the key Class Features and Spells related to the intended "theme" (if you will) of the Subclass as I have outlined (both above and below). It should be fairly clear from the Class/Subclass inclusions I am requesting that the idea is to create a Class/Subclass build that heavily incorporates Shadow play, multiple varieties of teleportation (or, at the minimum, Shadow Step combined with the Twilight Cleric's Twilight Sanctuary feature), Stealth, Sneak Attack, Weather-based spells (especially Lightning), Front-Loaded Damage, and enhanced Sustain DPR Damage. All of this would be achieved through a combination of Passive features, optional Activated features, Spells, and Weapon Attacks. This also should result in full Proficiencies in all Shields, Armors, and Weapons of all types, thus giving the player (myself and anyone else who chooses to try out the mod) a great deal of versatility in choosing precisely how to play the character. Obviously, this would be highly overpowered, but for those who want to ensure the game is challenging even if using this particular setup, there are other mods that can be used to directly increase the general difficulty of the game. This mod would, however, essentially be a Cheat mod as well as a Class/Subclass mod. So, yeah, that's my request. I hope to see it eventually :) Thanks, Drake Link to comment Share on other sites More sharing options...
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