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Need help for setting a "soul caster" machine


MasterAub

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Hi everyone

I would like to built a machine that change empty soulgems to filled soulgems. The idea is as follow:

The player will cast a spell at a given container where you have placed an empty soulgem beforehand . Upon casting on to the container the player will retrieve an identical soulgem but filled with the corresponding soul. 

Can someone help on this concept?

Thanks for your help

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So I guess it will logically work like this:

The script will be placed on the container

On Spell Hit (custom spell that do nothing)

if empty soulgem in the container

Replace empty soulgem by the coresponding filled soulgem

play sound

elseif

do nothing

End of script

how can I go about doing it?

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Thank you mate I am looking at your mod right now...Will let you know. Thanks again. 

Edit 1

Ok I have 2 questions (if I may) :

Why can't I open your script in the creation kit? The CK does not allow me to "edit source" the "ChargeGrandScript" or any other of your script for that matter.

If I want to have a look at your script directly from the script folder and open it with Notepad or Notepad++ I get unreadable gibberish stuff why is that ?

Sorry I haven't even start to try to understand your script and I am already stucked.

Edited by MasterAub
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If you want to look at the script with notepad you need to open the source .psc files, not the .pex files. 

To view in the creation kit, copy the source .psc files from Data/Scripts/Source to Data/Source/Scripts. In Skyrim LE they were in Data/Scripts/Source but they switched it to Data/Source/Scripts in Skyrim SE

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