ArxVallium Posted November 22, 2023 Share Posted November 22, 2023 (edited) Greetings all! I am creating a cave with many different rooms and trying to come up with a script or solution which prevents enemies from leaving a room because of being alerted by a disturbance in a neighboring room. Basically, if I'm fighting Bandits in room B then I want it so that the Bandits in room A and C will not become alerted and join the fight (until I enter each separate room). I'm pretty novice at scripting so I'm deferring to anyone who understands papyrus scripts better than me. There are various detection scripts that the game uses but I wonder if I can do this independent of scripting completely. Does anyone have any ideas on how I can achieve this? Is there an option within the Actors menu for detection? Can I place a static object or collision marker between each room that somehow blocks the sound? -Arx Edited November 22, 2023 by ArxVallium Link to comment Share on other sites More sharing options...
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