jasnypc Posted November 22, 2023 Posted November 22, 2023 It would be a very immersive experience if enemies are based on star system level, with +/- 5 levels adjusted based on player level. Current leveling system feels frustrating, with some enemies (partially?) scaled to player level (ie: leaders and bosses), and some scaled to system level . There are mods for enemy scaling, but they scale strictly based on player level. example: Eta Cassiopeia system: system level 20 If player level <20, then all enemy level=20. If player level between 20 and 25, then all enemy level = player level. If player level>25, then all enemy level =25.
BlueBeard1983 Posted November 26, 2023 Posted November 26, 2023 I like this idea, but would expand the levels out a bit more. and not have it tied to player level at all. example: System level is 10 or less: enemy levels 1-15 System level 20: enemy 16-25 System level 30: enemy 26-35 and so on. Would give more range of enemy levels, and a chance for more challenging fights if the RNG spits out a bunch of max level enemies for the system and the player is only at the minimum level recommended for it.
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