WarbirdShaman Posted November 26, 2023 Share Posted November 26, 2023 So I've got a lot of flak for how I've done navmesh in the past and a few people have put in effort to sorting it out. (Warbird's Whiterun Metropolis) But my question is this, when completely remaking an area, changing terrain height, adding walkways etc, it renders the original navmesh obsolete or unusable, so what is the best method of adding and remaking navmesh to a large area? One of the guys that put in a lot of effort to fixing my navmesh for the above mod (Cecell) somehow went through with Xedit and renamed all the nav IDs to their old IDs. If someone was willing to do that again I'd just start deleting and remaking the nav for this area right now, but there's must be a better way to start the process. Thanks in advance for any advice! Link to comment Share on other sites More sharing options...
NexBeth Posted December 1, 2023 Share Posted December 1, 2023 Here is some instructionals on how to do it. [Skyrim] Fixing Navmesh Deletion Using TES5Edit - Knowledge Base - AFK Mods Fixing deleted NavMeshes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Here is guide for when you need to "cut" navmesh: Link to comment Share on other sites More sharing options...
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