Kanori24 Posted November 26, 2023 Share Posted November 26, 2023 So I was just trying to edit the Metal Helmet so it doesn't clip through one of my characters' hair. I loaded it into OS, along with the model for the hair, edited it to satisfaction, deleted hair model and exported it to meshes/armor/metal/FHelmet.nif But when I equip the helmet in game, it's still clipping into the hair. I went back into OS and set it to a ridiculous large scale (400% lol) but it's still the default size in game. I'm like 99% sure I'm editing the correct model file after confirming its ID in the Creation Kit. Is there something hidden in the nif file that tells it to keep its default shape or something? Thanks for any advice! Link to comment Share on other sites More sharing options...
RoNin1971 Posted December 4, 2023 Share Posted December 4, 2023 So, I'm guessing you didn't add it to any archive (Modname - Main.ba2) ? In which case, you need to enable "loose files" for the game to load it, by adding the following to your Fallout4Custom.ini: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= If that doesn't solve it, there might be something wrong with the .nif, but it would likely still replace the vanilla one. (so it might not show, or something alike). Afaict. Link to comment Share on other sites More sharing options...
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