DaleTheeMagnificent Posted December 1, 2023 Share Posted December 1, 2023 (edited) As someone pretty darn new to modding, I've taken what I consider a 'shotgun' blast approach to it. More or less, getting my feet wet by just trying to do a little of everything. Some stuff I did okay at, a lot I just outright crashed and burned at. (To be expected ofc.) Now that I've gotten farther into my journey and some minor experience in using a lot of the tools, I want to go back to some of my first failures and re-try. The biggest being a custom backpack. It uses Qwibqwibmods Canvas Backpack as a base which I have added regular static meshes onto to give it a more unique look. (Throwing hatchet, bedroll, pickaxe, trooper helm, etc.) It was a pain in the ass for a good bit since I really learn best by just doing and failing but I slowly made progress till I hit a wall. I managed to get it into blender and added weight to the static meshes, linked a bunch of stuff that felt like it needed linked to things? A lot of the work done was me clicking random things, figuring out what it does and deciding if it was necessary or not. (Probs not the best solution but, I did find a lot of functions lol) I got the new backpack to show up when adding it into the GECK as a equippable. By itself, everything showed up in the render window the backpack, pickaxe, hatchet, bedroll, as a single item. The problem that got me to drop the mod was equipping it to a NPC, the backpack still showed up but all the additional pieces that I added did not. I couldn't quite get it fixed and chalked it up to inexperience. Now I would like to revisit this and hoped someone here could give a basic run-down of what functions are needed to make statics into equippable items? I would greatly appreciate it. EDIT: I should mention that I still have the .blend file for the backpack at the exact point I stopped. If someone needs it so they can look over Ill happily make a link for it. I can also export it to .nif if need be so you can see what happens on the other end. Edited December 1, 2023 by DaleTheeMagnificent Link to comment Share on other sites More sharing options...
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