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For your consideration


Jordanisariver

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Maybe i havent found it yet or because no creation kit yet but where is the breakable buildings, ships from inside and rooms mod! if im shooting explosives off i would like to see stuff blow up and we are in space with all complete bullet proof ships, wheres the vaccum of space opening up when i accidently hit the hull. if those buildings could come down the npcs that occupy it could randomly be choosen to start rebuild it and real nice would be if each time they rebuilt the structure the style slightly changed. thank you for your time

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When you say he is not a modder himself, do you mean mod creator?  Lots of people that use mods really do not seem to know what can and cannot be done.  So I figured that this forum about "mod ideas" would be for people who were not mod creators to put forward ideas of what they would like to see.  I figured there was no reason for mod creators to put forward mod ideas as they could just implement them on their own.  OR it was a place for creators to see if they thought something was possible and discuss that, but there appears to be a more technical area for that.  

Anyway, I think it is perfectly OK to ask if something can be done even if it can be hard.  I have been using mods since the old days--Ultima Online had a sort of addon that was eventually sanctioned by the game itself.  There was Dark Ages of Camelot.  Morrowind.  All sorts of things.

So many times, mod authors figured out ways to do things that were considered impossible to do or too complicated.  I will never put it past the creative, devoted community to say this or that is absolutely impossible.  Already they have far surpassed expectations of what we thought they would be able to do before the Creativity Kit came out.  I am really impressed. 

And different authors seem to specialize in different things, pushing forward what is possible.  So even if I am a mod author, I might not know every aspect of what can be done and what cannot be done.

It may very well be extremely difficult or impossible to make destructible environments or account for ship breaches and the void of space.  I am not a mod creator.  But I have given up pretending to know what they could do.  Perhaps instead of making new objects, they will make "inanimate npcs" and then use those physics engine things they use in Skyrim to warp the "inanimate npc" so that it is morphed when hit into a different shape?  Perhaps a hole can be simulated by simulating the gravity effect of the Starborn powers and have the effect push toward the location of the "hole?"  Do you know all the variables of how those effects work and how they could be changed?  I sure don't!   I do know that there are mods that can change gravity in a ship.  Maybe there is a way to change the orientation of gravity?  Perhaps ship damage can be simulated by script effects that cause textures to overlay the existing ones under certain conditions?  Can that be done?  I don't think anybody knows how yet, but perhaps somebody knows of a way it could be done.  Could we simulate the destruction of a building by messing with the size and shapes of objects so that if something hits it it will act like smaller objects when they get hit?  Then maybe you stack all these new items together and they fall apart like small items getting blasted apart.  So maybe instead of a wall you have a bunch of pieces stacked as a wall and when something large or forceful enough hits it it falls apart like happens when I run into a stack of stuffed animals in the game as it exists now?  People already make new objects, so why not objects that can be moved?

Saying that nobody can do something here on the forums is kind of like going to an inventors conference and then pronouncing all the things you think cannot ever be invented.  It is so hard to say what clever people will never be able to do!   Sounds rather like a challenge to me!  (but not one that I can answer--like I said, I am a modder to the extent I have used mods for decades, but I am no mod creator).

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