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Need help with Blender and my mod


MystikTheMadHatter

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So... 

I worked 5 Hours on an area of the Mod, the SCP Foundation Site. 

But apparently I did it wrong and all this work is for nothing... Texturing is literally impossible because I can't texture within blender only with paint.net/Photoshop.

I would like to have some help in form of a modeler. Cause I am utter garbage in it... 

Alas I am not qualified to get such help according to the people I asked. 

I am currently trying to not cry and get a panic attack because the Foundation Site is just 1/10 of the entire mod. 

Any hints for how I should model the stuff? 

Would splitting the entire thing and put them together inside the CK be a good idea? (like Road, entrance, floor blocks, walls) 

 

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Not qualified to get help??? Whut???

Anyway, sounds to me you have 1 big model with everything? That doesn't work.

You need to separate the lot by texture. (Only 1 material can be applied to a BSTriShape.)

So, yes you would need to split it up. A lot.

A NIF for each "part" (road, floor, wall etc.) and each NIF should contain 1 BSTriShape for each material used for that part.)

Technically it could all be done with 1 NIF file, but it realy is much better to split it up, for to many reasons to mention.

 

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2 hours ago, RoNin1971 said:

Not qualified to get help??? Whut???

Anyway, sounds to me you have 1 big model with everything? That doesn't work.

You need to separate the lot by texture. (Only 1 material can be applied to a BSTriShape.)

So, yes you would need to split it up. A lot.

A NIF for each "part" (road, floor, wall etc.) and each NIF should contain 1 BSTriShape for each material used for that part.)

Technically it could all be done with 1 NIF file, but it realy is much better to split it up, for to many reasons to mention.

 

People say I need to publish a few mods to be allowed to search for collabs. 

I see. So then you say "Puzzle it together"? 

As an exaple:

SCP-Secret-Laboratory-Screenshot-2020-04

This would be the plan (for example)

HOW would you split it up? 

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By turning it all into tileable objects.

1 flloor piece 256x256 or 512x512 (roughly 2 or 6 squares for the bridge)

1 wall pieces

1 tower

1 straight piece of railing (as big as the floor piece)

1 corner in piece

etc.

Just take a good look at the way vaults are build within CK, or the Castle, or some of the other places/buildings.

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1 hour ago, RoNin1971 said:

By turning it all into tileable objects.

1 flloor piece 256x256 or 512x512 (roughly 2 or 6 squares for the bridge)

1 wall pieces

1 tower

1 straight piece of railing (as big as the floor piece)

1 corner in piece

etc.

Just take a good look at the way vaults are build within CK, or the Castle, or some of the other places/buildings.

 

I appreciate your help and tips! 

That sucks tbf...

I was working on larger. Modules. 

Like: a building (in total) the floor pieces (bridge in total, ground) so I don't need to fiddle it together. Small pieces by pieces. 

(especially cause the interior would take ages that way and I am alone... And the Mod size is approx as big as Sim Settlements 2) 

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You could use bigger chunks, like a one piece bridge (still needs separate objects for each material)

Just have a look at all the stuff that is there already, when it comes to towers, bridges, walls etc.

But to make the entire thing just one object is a bit to much.

Keep in mind you do need to navmesh the whole thing etc. Decorating the place will be a pita. etc.

It saves data too, if you have only 1 tower model, which you use again and again.

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