Skybroom Posted December 15, 2023 Share Posted December 15, 2023 I am searching for the way that I can have both features in game: skyrimprefs MultiSample and ENB. Although, it is known to be a must to have your skyrimprefs MultiSample=0 when using ENB, MultiSample makes the game looks so much better (smooth edges with no loss in detail). As a person who tends to switch a lot between ENB on and off I am searching for a workaround as to how I can have say skyrimprefs MultiSample=4 (which provides a sufficient quality when ENB is off) while still being able to enable ENB in-game without finding the picture being spoiled with on-screen glitches. I was fiddling with enblocal.ini , setting different values to =false, hoping to disable all the antialiasing related ENB features that might interfere with MultiSample. These are the settings that I touched (to no success obviously, as the glitches are still there as soon as I switch ENB on): enblocal.ini [FIX] FixAliasedTextures=false [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false EnableTransparencyAA=false Question: Is there anything else I can disable (or reduce the value) to make ENB work along with MultiSample that I love so much? Link to comment Share on other sites More sharing options...
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