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iMultiSample VS ENB


Skybroom

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I am searching for the way that I can have both features in game: skyrimprefs MultiSample and ENB.

Although, it is known to be a must to have your skyrimprefs MultiSample=0 when using ENB, MultiSample makes the game looks so much better (smooth edges with no loss in detail). As a person who tends to switch a lot between ENB on and off I am searching for a workaround as to how I can have say skyrimprefs MultiSample=4 (which provides a sufficient quality when ENB is off) while still being able to enable ENB in-game without finding the picture being spoiled with on-screen glitches.

I was fiddling with enblocal.ini , setting different values to =false, hoping to disable all the antialiasing related ENB features that might interfere with MultiSample.

These are the settings that I touched (to no success obviously, as the glitches are still there as soon as I switch ENB on):

enblocal.ini
[FIX]
FixAliasedTextures=false

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

Question: Is there anything else I can disable (or reduce the value) to make ENB work along with  MultiSample that I love so much?

 

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