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Help with 20th century weapons mod and mmm


viper641

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Hi i was wondering if anyone had made or possibly found a way to run these two mods together, i love both of them and when i run them together they are extremely fun the only problem is fallout crashes after awhile because they are not compatible. i have checked both mods to see if they have done anything to make them compatible but i haven't found anything so if anyone out there found a way to run them together or has an idea on how to i would greatly appreciate your help.
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I reckon it's loot lists idk though

 

 

I didn't think MMM ran anything like that

 

 

You could use the old stand alone version of MMM

 

It's just a .esp plug in

 

 

but yeah old

 

 

What led you to think they conflict, I haven't read the read me's for them in a while?

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I can't see any reason for these two mods to be incompatible in any way.

 

Are you sure it's one of these mods causing the crashes? And even if it is one of them, the other doesn't necessarily have anything to do with it.

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I reckon it's loot lists idk though

 

 

I didn't think MMM ran anything like that

 

 

You could use the old stand alone version of MMM

 

It's just a .esp plug in

 

 

but yeah old

 

 

What led you to think they conflict, I haven't read the read me's for them in a while?

 

i had just those two running and the regular fallout.esm file and it would always crash, i dont know i have a feeling it has something to do with the list that creatures get their items from when they spawn but i could be wrong, in all honesty i have no idea about anything to do with modding so im just shooting in the dark with that guess but thanks for the advice. im trying to get mmm and fook to run together now but it crashes every time i quick save so im just going to stick with that and try and figure out wats wrong with it but thanks again for the help

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Idk, You put MMM at the bottom right?

 

 

Fook Goes after the .esm because FOOK is huge

 

 

 

20th Cent weapons is great yeah, but it messes with the lists making it incompatable with things

 

So yeah there is at least one red flag of a reason why it would be incompatable

 

The question is though do the other mods you have do the same thing or change the same thing

 

The read me for 10th Cent weapons should tell what causes a conflict.

 

 

I mean I'm with the other guy, they should work together.

 

I haven't tried it though.

 

 

You could try using FO3edit to view them, and also apply a master update

 

The master update part of FO3edit is for patches 1.5 an 1.6 I think though

 

But say if you did have patch 1.5 an 1.6 but without the master update part

 

it may cause mod problems like you are having. Idk

 

I mean when I used master update it allowed things to work together that shouldn't have.

 

 

 

Something else, MMM puts tax on the system, which causes the drop in frame rate

 

when you run around fast in the wasteland, You should notice it an either turn MMM down with edits

 

or just stop an wait for a moment to let the system catch up, avoiding the crash

 

You may want to follow the tweek guide to turn some of your settings down too

 

some you can turn down to half without even noticing it

 

http://www.tweakguides.com/Fallout3_8.html

 

it's old, but writen well, an pretty detailed.

 

 

You also have to go inside and wait for 4 days with MMM the first time you run it

 

Respawns are every 3-4 days, so hence the wait to spawn the new textures an spawns in MMM

 

 

 

Post up yer load order so we can see what you're trying to do.

 

 

 

If you crash before the games load screen then it's a load order problem red flag

 

outside in the wasteland it could crash for many reasons

 

can't really think of anything else

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