Hendrickx Posted July 5, 2009 Share Posted July 5, 2009 I've finally decided to learn about the construction set, and whilst I was poking my way around, I had an idea for a new quest mod. I definitely know that I cannot do all the work, although perhaps I may be able to do some of the building, NPC creation, etc, but definitely NOT quest scripting (I am hopeless at that!) Ok, so here are the basics (probably not very basic though) Introduction of a new faction: Shield of the White Tower (perhaps a different name?) The Shield of the White Tower is an Imperial (as in for the good of the empire) brotherhood (not necessarily all male either) dedicated to the protection of the empire. The Shield of the White Tower (referred to as SofWT for the rest of this) is essentially a secret service, covertly maintaining the balance of the empire. In contrast to the Blades, whose responsibility is that of the emperor's life, the SofWT is responsible for the enforcement of the Elder Council's will, in the issues of the empire's safety. Responsibility is to monitor and if needed, neutralize any threat to the empire, (or more necessarily the Elder Council's will) New locations: Several new SofWT locations will be added throughout the map, most often will look like abandoned farmhouses, etc, until the player obtains a key to enter and discover the true interior. New bandit base camps, caves, and perhaps a new world (contemplating creating a mission where the player sails to the bandit king's island headquarters) New NPC's: Sir Renalph von Traussen (or 'Trausse', as his comrades call him) - He is the leader of the faction, taking his orders directly from Gaurond, the Elder Council's member for the SofWT. Gaurand - Elder Council’s representative for the SofWT Amelia Traussen - Second in command, Renalph's daughter. Has proved her right to be second in command on many occasions Plus several other leader figures, fellow service members (planning to have squads of 3, player will be assigned to a squad) Main Storyline: Player receives a letter after awakening from sleep, detailing that they have proved themself to be an asset to Tamriel (need recommendations on pre-requisites, I want the character to have some level of fame, although I want the quest to be available from fairly early on). The letter says that for the player to learn more about how they can become something more for their beloved empire, to travel to the location indicated on the map (an abandoned farmhouse), and meet an undisclosed individual. Quest will follow the story of Grenor Vor Grosug's acension to power as the 'Bandit King'. He is an orc who manages to unite the bandits in an attempt to control Tamriel (sounds a bit overdramatic, perhaps a part of it at least). The player will have to gather information, neutralize important 'Bandit Alliance' members, and ultimately defeat Grenor Vor Grosug. Hopefully this sounds like a do-able thing, and something that would fit in with the rest of the game. Please comment, and tell me if you are interested. Thank you Link to comment Share on other sites More sharing options...
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