Evander98 Posted December 17, 2023 Share Posted December 17, 2023 (edited) Making my first body mod for Oblivion I have the PyNifly plugin, as well as the Niftools addon, yet when I try to export my file as nif. , I am greeted with the error message at the bottom of this page. I am working on my first body mod for Oblivion, trying to edit/import/export models and such. Python: Traceback (most recent call last): File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\nif_export.py", line 135, in execute root_block = self.objecthelper.export_root_node(self.root_objects, filebase) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 104, in export_root_node self.export_node(b_obj, None, n_node_type=b_obj.niftools.nodetype) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 216, in export_node self.export_node(b_child, node) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py", line 169, in export_node mesh = self.mesh_helper.export_tri_shapes(b_obj, n_parent, self.n_root, b_obj.name) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh\__init__.py", line 107, in export_tri_shapes polygon_parts = self.get_polygon_parts(b_obj, eval_mesh) File "C:\Users\admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh\__init__.py", line 742, in get_polygon_parts face_map = b_obj.face_maps.get(bodypartgroupname) AttributeError: 'Object' object has no attribute 'face_maps' Edited December 18, 2023 by Evander98 Link to comment Share on other sites More sharing options...
chambcra Posted January 11 Share Posted January 11 Have you tried to import a vanilla mesh and then export it without making any changes? Those errors look like something major not related to any work you may have done. Where I see "Blender\4.0" does that mean you have installed Blender 4.0? I'm a noob myself but I don't think modern versions of blender will export to Oblivion. You might be able to do model work with newer versions but then have to use 2.49 to do the export. I've used This and there is also a portable version on the Nexus that works as well. Link to comment Share on other sites More sharing options...
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