oscarwellton Posted December 19, 2023 Share Posted December 19, 2023 (edited) Hello again! I'm learning a bit blender and modelling at the moment and. All is good but I have noticed that my textures are first of all quite large when I create them, a seamless 2048x2048 of a tree bark becomes 64 mb. Which I guess is understandable because of how DDS works. As I undersand, pngs are "internally zipped" and dds aren't for instance, so if you were to zip a dds, the file size of the zip would be quite small. However, I've tried to compress my dds with all the above, dx1,2,3 which I understand is what new vegas supports but it wont show in geck nor the game. It looks fine in nifskope, but that is pretty much it. I've tried Photoshop plugin https://developer.nvidia.com/nvidia-texture-tools-exporter, GIMP which I believe had built in support if recall correctly. Even https://vvvv.org/contribution/dds-converter which is listed by nexus on their getting started page. What have I missed? I even disabled all mods, opened the nif in mini geck and still no luck. Even tried to apply the texture to a different mesh. Even tried a different image with the same procedure. Edited December 19, 2023 by oscarwellton Link to comment Share on other sites More sharing options...
Recommended Posts