WrathOfDeadguy Posted December 19, 2023 Share Posted December 19, 2023 I guess I didn't read the 2.1 patch notes thoroughly enough, because this whole mechanic took me by surprise, and not in a good way. There I was, cruising around town in Rattler, when suddenly I'm in combat- without having collided with or shot at anyone- and there are three cars full of gangoons ramming into me that weren't there a second ago. Did we not, a couple patches ago, get a rework of the police alert system to stop them from just popping into existence out of thin air whenever you tick them off? Who thought it would be a good idea to get rid of that bad mechanic, only to replace it with the exact same bad mechanic, just with gangs instead of cops? I mean, I understand the reason the attacks happen; it makes sense for the gangs to try to take revenge if V messes with them enough... but this is just silly. They spawn in right on top of you, with their guns already firing, and the game doesn't even give you enough of a warning to take some evasive action before they've smashed up whatever car you're driving. Make enough of the gangs mad, and you literally cannot drive from one map zone to the next without getting your car wrecked, wasting a bunch of ammo, and then having to get rid of the police on top of that because for some reason the game doesn't always consider it self-defense to kill the gangers who spawned into the game world just to play demolition derby with you. All CDPR had to do was have the fixer associated with that gang's turf text you a heads-up that they've put a hit out on you, give a bit of in-game lead time to prepare, and if your rep is high enough with the fixer maybe even show the hit squad's location on the minimap so you know where they're coming at you from- or hell, provide a way to pay off the gang to stop the attacks- but no, instead they spawn out of nowhere, just like the badges used to, and no matter how many of them you kill, there will always be more. This doesn't feel like an organic part of the world. If I wanted to be waylaid by random battles without warning while tooling around the overworld map, I'd go play a JRPG. I'd be perfectly happy to not have this garbage mechanic in my game, so that I can have a peaceful drive around the city just like I used to, without having to respawn my car every couple minutes after the latest round of mooks in minivans stoved in the tailgate and shot all the windows out again. I doubt I'm alone in wanting that. 3 Link to comment Share on other sites More sharing options...
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