FIMzzZzz Posted December 22, 2023 Share Posted December 22, 2023 crystals in question are the ones here (they are almost visible) there are currently ~150 placed on the landmass container and activator would basically be the same, condition have pick in inventory, activate object get crystals if using a creature i could use "HitOnMe, Weapon_ID" so the player has to wield the pick, and can smash it and get 1-3 crystals in maybe 1-5 hits or so. tried it by mashing up the crystal mesh with heart_Akulakhan.nif, since it needs an animation group but before i add an animation to the crystal i'll stop by here. is there a way to detect hits on none creature types? (non MWSE/openMW) i assume not, from what i've seen in scripting for dummies if i use a creature for so many meshes around the landmass, is there a performance impact compared to using activators ? cheers Link to comment Share on other sites More sharing options...
FIMzzZzz Posted May 6 Author Share Posted May 6 in case anyone is interested... using only a creature doesn't work because of MGE distant land made a creature that is a invisible cylinder that is placed over the crystals seems to be working fine if 4845 flag is used on the alpha channel. Link to comment Share on other sites More sharing options...
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